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AA | |
AAA | |
Aachen | |
Aachener | |
Aachenerin | |
Aachenerinnen | |
Aachenern | |
Aacheners | |
Aachens |
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#!/bin/sh | |
# Exit, if there's no ios here. | |
[[ $CORDOVA_PLATFORMS == *"ios"* ]] || exit 0 | |
# This is needed until https://github.com/Wizcorp/phonegap-facebook-plugin/issues/1116 gets fixed. | |
XCCONFIG_FILE="platforms/ios/cordova/build.xcconfig" | |
if ! cat $XCCONFIG_FILE | grep -q "ENABLE_BITCODE"; then | |
echo "\nENABLE_BITCODE = NO" >> $XCCONFIG_FILE | |
fi |
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env = (function() { | |
var flags = {}, ua = navigator.userAgent, el = document.createElement('div'), video = document.createElement('video'), audio = document.createElement('audio'), root = document.documentElement, i | |
function flag(names) { | |
names = names.split(' ') | |
for (i = 0; i < names.length; i++) | |
flags[names[i]] = true | |
} | |
function classnames() { | |
var names = [], name | |
for(name in flags) if (flags.hasOwnProperty(name)) |
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# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
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This playbook has been removed as it is now very outdated. |
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/** | |
* Prepare the App Folder | |
*/ | |
(function(){ | |
window.appRootDirName = ".myapp"; | |
document.addEventListener("deviceready", onDeviceReady, false); | |
function onDeviceReady() { | |
console.log("device is ready"); | |
window.requestFileSystem = window.requestFileSystem || window.webkitRequestFileSystem; |
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#!/usr/bin/env ruby -w | |
# pnginator.rb: pack a .js file into a PNG image with an HTML payload; | |
# when saved with an .html extension and opened in a browser, the HTML extracts and executes | |
# the javascript. | |
# Usage: ruby pnginator.rb input.js output.png.html | |
# By Gasman <http://matt.west.co.tt/> | |
# from an original idea by Daeken: http://daeken.com/superpacking-js-demos |
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// | |
// UIDeviceHardware.h | |
// | |
// Used to determine EXACT version of device software is running on. | |
#import <Foundation/Foundation.h> | |
@interface UIDeviceHardware : NSObject | |
- (NSString *) platform; |
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killall ssh-agent; eval `ssh-agent` |
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/** | |
* Note: the following function should already exist in your application delegate file. | |
* Replace it with the following implementation. | |
* | |
* Thanks to @purplecabbage for implementation. | |
* Thanks to Ruddiger for the iFrame patch. | |
*/ | |
// ... |
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