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<!DOCTYPE HTML> | |
<html> | |
<head> | |
<style> | |
body { | |
margin: 0px; | |
padding: 0px; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="myCanvas" width="1200" height="1000"></canvas> | |
<script> | |
const Point = function(x, y) { | |
this.X = x; | |
this.Y = y; | |
}; | |
const canvas = document.getElementById('myCanvas'); | |
const context = canvas.getContext('2d'); | |
const alpha = Math.PI * 0.275, | |
beta = -Math.PI * 0.35, | |
ratioA = 0.775, | |
ratioB = 0.45, | |
MIN_LENGTH = 5; | |
const drawLine = function(rootPoint, r, theta) { | |
context.beginPath(); | |
const endX = rootPoint.X + r * Math.cos(theta); | |
const endY = rootPoint.Y + r * Math.sin(theta); | |
const endPoint = new Point(endX, endY); | |
context.moveTo(rootPoint.X, rootPoint.Y); | |
context.lineTo(endPoint.X, endPoint.Y); | |
context.stroke(); | |
if (r * ratioA < MIN_LENGTH || r * ratioB < MIN_LENGTH) { | |
return; | |
} | |
drawLine(endPoint, r * ratioA, theta + alpha); | |
drawLine(endPoint, r * ratioB, theta + beta); | |
}; | |
const startPoint = new Point(300, 500); | |
drawLine(startPoint, 200, Math.PI * 3 / 2); | |
</script> | |
</body> | |
</html> |
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