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[wearscript] Myo
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<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>2048</title> | |
<style> | |
html, body { | |
margin: 0; | |
padding: 0; | |
background: #faf8ef; | |
color: #776e65; | |
font-family: "Clear Sans", "Helvetica Neue", Arial, sans-serif; | |
font-size: 18px; | |
} | |
body { | |
margin: 80px 0; } | |
.heading:after { | |
content: ""; | |
display: block; | |
clear: both; } | |
h1.title { | |
font-size: 80px; | |
font-weight: bold; | |
margin: 0; | |
display: block; | |
float: left; } | |
@-webkit-keyframes move-up { | |
0% { | |
top: 25px; | |
opacity: 1; } | |
100% { | |
top: -50px; | |
opacity: 0; } } | |
@-moz-keyframes move-up { | |
0% { | |
top: 25px; | |
opacity: 1; } | |
100% { | |
top: -50px; | |
opacity: 0; } } | |
@keyframes move-up { | |
0% { | |
top: 25px; | |
opacity: 1; } | |
100% { | |
top: -50px; | |
opacity: 0; } } | |
.scores-container { | |
float: right; | |
text-align: right; } | |
.score-container, .best-container { | |
position: relative; | |
display: inline-block; | |
background: #bbada0; | |
padding: 15px 25px; | |
font-size: 25px; | |
height: 25px; | |
line-height: 47px; | |
font-weight: bold; | |
border-radius: 3px; | |
color: white; | |
margin-top: 8px; | |
text-align: center; } | |
.score-container:after, .best-container:after { | |
position: absolute; | |
width: 100%; | |
top: 10px; | |
left: 0; | |
text-transform: uppercase; | |
font-size: 13px; | |
line-height: 13px; | |
text-align: center; | |
color: #eee4da; } | |
.score-container .score-addition, .best-container .score-addition { | |
position: absolute; | |
right: 30px; | |
color: red; | |
font-size: 25px; | |
line-height: 25px; | |
font-weight: bold; | |
color: rgba(119, 110, 101, 0.9); | |
z-index: 100; | |
-webkit-animation: move-up 600ms ease-in; | |
-moz-animation: move-up 600ms ease-in; | |
animation: move-up 600ms ease-in; | |
-webkit-animation-fill-mode: both; | |
-moz-animation-fill-mode: both; | |
animation-fill-mode: both; } | |
.score-container:after { | |
content: "Score"; } | |
.best-container:after { | |
content: "Best"; } | |
p { | |
margin-top: 0; | |
margin-bottom: 10px; | |
line-height: 1.65; } | |
a { | |
color: #776e65; | |
font-weight: bold; | |
text-decoration: underline; | |
cursor: pointer; } | |
strong.important { | |
text-transform: uppercase; } | |
hr { | |
border: none; | |
border-bottom: 1px solid #d8d4d0; | |
margin-top: 20px; | |
margin-bottom: 30px; } | |
.container { | |
width: 500px; | |
margin: 0 auto; } | |
@-webkit-keyframes fade-in { | |
0% { | |
opacity: 0; } | |
100% { | |
opacity: 1; } } | |
@-moz-keyframes fade-in { | |
0% { | |
opacity: 0; } | |
100% { | |
opacity: 1; } } | |
@keyframes fade-in { | |
0% { | |
opacity: 0; } | |
100% { | |
opacity: 1; } } | |
.game-container { | |
margin-top: 40px; | |
position: relative; | |
padding: 15px; | |
cursor: default; | |
-webkit-touch-callout: none; | |
-ms-touch-callout: none; | |
-webkit-user-select: none; | |
-moz-user-select: none; | |
-ms-user-select: none; | |
-ms-touch-action: none; | |
touch-action: none; | |
background: #bbada0; | |
border-radius: 6px; | |
width: 500px; | |
height: 500px; | |
-webkit-box-sizing: border-box; | |
-moz-box-sizing: border-box; | |
box-sizing: border-box; } | |
.game-container .game-message { | |
display: none; | |
position: absolute; | |
top: 0; | |
right: 0; | |
bottom: 0; | |
left: 0; | |
background: rgba(238, 228, 218, 0.5); | |
z-index: 100; | |
text-align: center; | |
-webkit-animation: fade-in 800ms ease 1200ms; | |
-moz-animation: fade-in 800ms ease 1200ms; | |
animation: fade-in 800ms ease 1200ms; | |
-webkit-animation-fill-mode: both; | |
-moz-animation-fill-mode: both; | |
animation-fill-mode: both; } | |
.game-container .game-message p { | |
font-size: 60px; | |
font-weight: bold; | |
height: 60px; | |
line-height: 60px; | |
margin-top: 222px; } | |
.game-container .game-message .lower { | |
display: block; | |
margin-top: 59px; } | |
.game-container .game-message a { | |
display: inline-block; | |
background: #8f7a66; | |
border-radius: 3px; | |
padding: 0 20px; | |
text-decoration: none; | |
color: #f9f6f2; | |
height: 40px; | |
line-height: 42px; | |
margin-left: 9px; } | |
.game-container .game-message a.keep-playing-button { | |
display: none; } | |
.game-container .game-message.game-won { | |
background: rgba(237, 194, 46, 0.5); | |
color: #f9f6f2; } | |
.game-container .game-message.game-won a.keep-playing-button { | |
display: inline-block; } | |
.game-container .game-message.game-won, .game-container .game-message.game-over { | |
display: block; } | |
.grid-container { | |
position: absolute; | |
z-index: 1; } | |
.grid-row { | |
margin-bottom: 15px; } | |
.grid-row:last-child { | |
margin-bottom: 0; } | |
.grid-row:after { | |
content: ""; | |
display: block; | |
clear: both; } | |
.grid-cell { | |
width: 106.25px; | |
height: 106.25px; | |
margin-right: 15px; | |
float: left; | |
border-radius: 3px; | |
background: rgba(238, 228, 218, 0.35); } | |
.grid-cell:last-child { | |
margin-right: 0; } | |
.tile-container { | |
position: absolute; | |
z-index: 2; } | |
.tile, .tile .tile-inner { | |
width: 107px; | |
height: 107px; | |
line-height: 116.25px; } | |
.tile.tile-position-1-1 { | |
-webkit-transform: translate(0px, 0px); | |
-moz-transform: translate(0px, 0px); | |
transform: translate(0px, 0px); } | |
.tile.tile-position-1-2 { | |
-webkit-transform: translate(0px, 121px); | |
-moz-transform: translate(0px, 121px); | |
transform: translate(0px, 121px); } | |
.tile.tile-position-1-3 { | |
-webkit-transform: translate(0px, 242px); | |
-moz-transform: translate(0px, 242px); | |
transform: translate(0px, 242px); } | |
.tile.tile-position-1-4 { | |
-webkit-transform: translate(0px, 363px); | |
-moz-transform: translate(0px, 363px); | |
transform: translate(0px, 363px); } | |
.tile.tile-position-2-1 { | |
-webkit-transform: translate(121px, 0px); | |
-moz-transform: translate(121px, 0px); | |
transform: translate(121px, 0px); } | |
.tile.tile-position-2-2 { | |
-webkit-transform: translate(121px, 121px); | |
-moz-transform: translate(121px, 121px); | |
transform: translate(121px, 121px); } | |
.tile.tile-position-2-3 { | |
-webkit-transform: translate(121px, 242px); | |
-moz-transform: translate(121px, 242px); | |
transform: translate(121px, 242px); } | |
.tile.tile-position-2-4 { | |
-webkit-transform: translate(121px, 363px); | |
-moz-transform: translate(121px, 363px); | |
transform: translate(121px, 363px); } | |
.tile.tile-position-3-1 { | |
-webkit-transform: translate(242px, 0px); | |
-moz-transform: translate(242px, 0px); | |
transform: translate(242px, 0px); } | |
.tile.tile-position-3-2 { | |
-webkit-transform: translate(242px, 121px); | |
-moz-transform: translate(242px, 121px); | |
transform: translate(242px, 121px); } | |
.tile.tile-position-3-3 { | |
-webkit-transform: translate(242px, 242px); | |
-moz-transform: translate(242px, 242px); | |
transform: translate(242px, 242px); } | |
.tile.tile-position-3-4 { | |
-webkit-transform: translate(242px, 363px); | |
-moz-transform: translate(242px, 363px); | |
transform: translate(242px, 363px); } | |
.tile.tile-position-4-1 { | |
-webkit-transform: translate(363px, 0px); | |
-moz-transform: translate(363px, 0px); | |
transform: translate(363px, 0px); } | |
.tile.tile-position-4-2 { | |
-webkit-transform: translate(363px, 121px); | |
-moz-transform: translate(363px, 121px); | |
transform: translate(363px, 121px); } | |
.tile.tile-position-4-3 { | |
-webkit-transform: translate(363px, 242px); | |
-moz-transform: translate(363px, 242px); | |
transform: translate(363px, 242px); } | |
.tile.tile-position-4-4 { | |
-webkit-transform: translate(363px, 363px); | |
-moz-transform: translate(363px, 363px); | |
transform: translate(363px, 363px); } | |
.tile { | |
position: absolute; | |
-webkit-transition: 100ms ease-in-out; | |
-moz-transition: 100ms ease-in-out; | |
transition: 100ms ease-in-out; | |
-webkit-transition-property: -webkit-transform; | |
-moz-transition-property: -moz-transform; | |
transition-property: transform; } | |
.tile .tile-inner { | |
border-radius: 3px; | |
background: #eee4da; | |
text-align: center; | |
font-weight: bold; | |
z-index: 10; | |
font-size: 55px; } | |
.tile.tile-2 .tile-inner { | |
background: #eee4da; | |
box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); } | |
.tile.tile-4 .tile-inner { | |
background: #ede0c8; | |
box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); } | |
.tile.tile-8 .tile-inner { | |
color: #f9f6f2; | |
background: #f2b179; } | |
.tile.tile-16 .tile-inner { | |
color: #f9f6f2; | |
background: #f59563; } | |
.tile.tile-32 .tile-inner { | |
color: #f9f6f2; | |
background: #f67c5f; } | |
.tile.tile-64 .tile-inner { | |
color: #f9f6f2; | |
background: #f65e3b; } | |
.tile.tile-128 .tile-inner { | |
color: #f9f6f2; | |
background: #edcf72; | |
box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.2381), inset 0 0 0 1px rgba(255, 255, 255, 0.14286); | |
font-size: 45px; } | |
@media screen and (max-width: 520px) { | |
.tile.tile-128 .tile-inner { | |
font-size: 25px; } } | |
.tile.tile-256 .tile-inner { | |
color: #f9f6f2; | |
background: #edcc61; | |
box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.31746), inset 0 0 0 1px rgba(255, 255, 255, 0.19048); | |
font-size: 45px; } | |
@media screen and (max-width: 520px) { | |
.tile.tile-256 .tile-inner { | |
font-size: 25px; } } | |
.tile.tile-512 .tile-inner { | |
color: #f9f6f2; | |
background: #edc850; | |
box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.39683), inset 0 0 0 1px rgba(255, 255, 255, 0.2381); | |
font-size: 45px; } | |
@media screen and (max-width: 520px) { | |
.tile.tile-512 .tile-inner { | |
font-size: 25px; } } | |
.tile.tile-1024 .tile-inner { | |
color: #f9f6f2; | |
background: #edc53f; | |
box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.47619), inset 0 0 0 1px rgba(255, 255, 255, 0.28571); | |
font-size: 35px; } | |
@media screen and (max-width: 520px) { | |
.tile.tile-1024 .tile-inner { | |
font-size: 15px; } } | |
.tile.tile-2048 .tile-inner { | |
color: #f9f6f2; | |
background: #edc22e; | |
box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), inset 0 0 0 1px rgba(255, 255, 255, 0.33333); | |
font-size: 35px; } | |
@media screen and (max-width: 520px) { | |
.tile.tile-2048 .tile-inner { | |
font-size: 15px; } } | |
.tile.tile-super .tile-inner { | |
color: #f9f6f2; | |
background: #3c3a32; | |
font-size: 30px; } | |
@media screen and (max-width: 520px) { | |
.tile.tile-super .tile-inner { | |
font-size: 10px; } } | |
@-webkit-keyframes appear { | |
0% { | |
opacity: 0; | |
-webkit-transform: scale(0); | |
-moz-transform: scale(0); | |
transform: scale(0); } | |
100% { | |
opacity: 1; | |
-webkit-transform: scale(1); | |
-moz-transform: scale(1); | |
transform: scale(1); } } | |
@-moz-keyframes appear { | |
0% { | |
opacity: 0; | |
-webkit-transform: scale(0); | |
-moz-transform: scale(0); | |
transform: scale(0); } | |
100% { | |
opacity: 1; | |
-webkit-transform: scale(1); | |
-moz-transform: scale(1); | |
transform: scale(1); } } | |
@keyframes appear { | |
0% { | |
opacity: 0; | |
-webkit-transform: scale(0); | |
-moz-transform: scale(0); | |
transform: scale(0); } | |
100% { | |
opacity: 1; | |
-webkit-transform: scale(1); | |
-moz-transform: scale(1); | |
transform: scale(1); } } | |
.tile-new .tile-inner { | |
-webkit-animation: appear 200ms ease 100ms; | |
-moz-animation: appear 200ms ease 100ms; | |
animation: appear 200ms ease 100ms; | |
-webkit-animation-fill-mode: backwards; | |
-moz-animation-fill-mode: backwards; | |
animation-fill-mode: backwards; } | |
@-webkit-keyframes pop { | |
0% { | |
-webkit-transform: scale(0); | |
-moz-transform: scale(0); | |
transform: scale(0); } | |
50% { | |
-webkit-transform: scale(1.2); | |
-moz-transform: scale(1.2); | |
transform: scale(1.2); } | |
100% { | |
-webkit-transform: scale(1); | |
-moz-transform: scale(1); | |
transform: scale(1); } } | |
@-moz-keyframes pop { | |
0% { | |
-webkit-transform: scale(0); | |
-moz-transform: scale(0); | |
transform: scale(0); } | |
50% { | |
-webkit-transform: scale(1.2); | |
-moz-transform: scale(1.2); | |
transform: scale(1.2); } | |
100% { | |
-webkit-transform: scale(1); | |
-moz-transform: scale(1); | |
transform: scale(1); } } | |
@keyframes pop { | |
0% { | |
-webkit-transform: scale(0); | |
-moz-transform: scale(0); | |
transform: scale(0); } | |
50% { | |
-webkit-transform: scale(1.2); | |
-moz-transform: scale(1.2); | |
transform: scale(1.2); } | |
100% { | |
-webkit-transform: scale(1); | |
-moz-transform: scale(1); | |
transform: scale(1); } } | |
.tile-merged .tile-inner { | |
z-index: 20; | |
-webkit-animation: pop 200ms ease 100ms; | |
-moz-animation: pop 200ms ease 100ms; | |
animation: pop 200ms ease 100ms; | |
-webkit-animation-fill-mode: backwards; | |
-moz-animation-fill-mode: backwards; | |
animation-fill-mode: backwards; } | |
.above-game:after { | |
content: ""; | |
display: block; | |
clear: both; } | |
.game-intro { | |
float: left; | |
line-height: 42px; | |
margin-bottom: 0; } | |
.restart-button { | |
display: inline-block; | |
background: #8f7a66; | |
border-radius: 3px; | |
padding: 0 20px; | |
text-decoration: none; | |
color: #f9f6f2; | |
height: 40px; | |
line-height: 42px; | |
display: block; | |
text-align: center; | |
float: left; } | |
.game-explanation { | |
margin-top: 50px; } | |
@media screen and (max-width: 520px) { | |
html, body { | |
font-size: 15px; } | |
body { | |
margin: 20px 0; | |
padding: 0 20px; } | |
h1.title { | |
font-size: 27px; | |
margin-top: 15px; } | |
.container { | |
width: 280px; | |
margin: 0 auto; } | |
.score-container, .best-container { | |
margin-top: 0; | |
padding: 15px 10px; | |
min-width: 40px; } | |
.heading { | |
margin-bottom: 10px; } | |
.game-intro { | |
width: 55%; | |
display: block; | |
box-sizing: border-box; | |
line-height: 1.65; } | |
.restart-button { | |
width: 42%; | |
padding: 0; | |
display: block; | |
box-sizing: border-box; | |
margin-top: 2px; } | |
.game-container { | |
margin-top: 17px; | |
position: relative; | |
padding: 10px; | |
cursor: default; | |
-webkit-touch-callout: none; | |
-ms-touch-callout: none; | |
-webkit-user-select: none; | |
-moz-user-select: none; | |
-ms-user-select: none; | |
-ms-touch-action: none; | |
touch-action: none; | |
background: #bbada0; | |
border-radius: 6px; | |
width: 280px; | |
height: 280px; | |
-webkit-box-sizing: border-box; | |
-moz-box-sizing: border-box; | |
box-sizing: border-box; } | |
.game-container .game-message { | |
display: none; | |
position: absolute; | |
top: 0; | |
right: 0; | |
bottom: 0; | |
left: 0; | |
background: rgba(238, 228, 218, 0.5); | |
z-index: 100; | |
text-align: center; | |
-webkit-animation: fade-in 800ms ease 1200ms; | |
-moz-animation: fade-in 800ms ease 1200ms; | |
animation: fade-in 800ms ease 1200ms; | |
-webkit-animation-fill-mode: both; | |
-moz-animation-fill-mode: both; | |
animation-fill-mode: both; } | |
.game-container .game-message p { | |
font-size: 60px; | |
font-weight: bold; | |
height: 60px; | |
line-height: 60px; | |
margin-top: 222px; } | |
.game-container .game-message .lower { | |
display: block; | |
margin-top: 59px; } | |
.game-container .game-message a { | |
display: inline-block; | |
background: #8f7a66; | |
border-radius: 3px; | |
padding: 0 20px; | |
text-decoration: none; | |
color: #f9f6f2; | |
height: 40px; | |
line-height: 42px; | |
margin-left: 9px; } | |
.game-container .game-message a.keep-playing-button { | |
display: none; } | |
.game-container .game-message.game-won { | |
background: rgba(237, 194, 46, 0.5); | |
color: #f9f6f2; } | |
.game-container .game-message.game-won a.keep-playing-button { | |
display: inline-block; } | |
.game-container .game-message.game-won, .game-container .game-message.game-over { | |
display: block; } | |
.grid-container { | |
position: absolute; | |
z-index: 1; } | |
.grid-row { | |
margin-bottom: 10px; } | |
.grid-row:last-child { | |
margin-bottom: 0; } | |
.grid-row:after { | |
content: ""; | |
display: block; | |
clear: both; } | |
.grid-cell { | |
width: 57.5px; | |
height: 57.5px; | |
margin-right: 10px; | |
float: left; | |
border-radius: 3px; | |
background: rgba(238, 228, 218, 0.35); } | |
.grid-cell:last-child { | |
margin-right: 0; } | |
.tile-container { | |
position: absolute; | |
z-index: 2; } | |
.tile, .tile .tile-inner { | |
width: 58px; | |
height: 58px; | |
line-height: 67.5px; } | |
.tile.tile-position-1-1 { | |
-webkit-transform: translate(0px, 0px); | |
-moz-transform: translate(0px, 0px); | |
transform: translate(0px, 0px); } | |
.tile.tile-position-1-2 { | |
-webkit-transform: translate(0px, 67px); | |
-moz-transform: translate(0px, 67px); | |
transform: translate(0px, 67px); } | |
.tile.tile-position-1-3 { | |
-webkit-transform: translate(0px, 135px); | |
-moz-transform: translate(0px, 135px); | |
transform: translate(0px, 135px); } | |
.tile.tile-position-1-4 { | |
-webkit-transform: translate(0px, 202px); | |
-moz-transform: translate(0px, 202px); | |
transform: translate(0px, 202px); } | |
.tile.tile-position-2-1 { | |
-webkit-transform: translate(67px, 0px); | |
-moz-transform: translate(67px, 0px); | |
transform: translate(67px, 0px); } | |
.tile.tile-position-2-2 { | |
-webkit-transform: translate(67px, 67px); | |
-moz-transform: translate(67px, 67px); | |
transform: translate(67px, 67px); } | |
.tile.tile-position-2-3 { | |
-webkit-transform: translate(67px, 135px); | |
-moz-transform: translate(67px, 135px); | |
transform: translate(67px, 135px); } | |
.tile.tile-position-2-4 { | |
-webkit-transform: translate(67px, 202px); | |
-moz-transform: translate(67px, 202px); | |
transform: translate(67px, 202px); } | |
.tile.tile-position-3-1 { | |
-webkit-transform: translate(135px, 0px); | |
-moz-transform: translate(135px, 0px); | |
transform: translate(135px, 0px); } | |
.tile.tile-position-3-2 { | |
-webkit-transform: translate(135px, 67px); | |
-moz-transform: translate(135px, 67px); | |
transform: translate(135px, 67px); } | |
.tile.tile-position-3-3 { | |
-webkit-transform: translate(135px, 135px); | |
-moz-transform: translate(135px, 135px); | |
transform: translate(135px, 135px); } | |
.tile.tile-position-3-4 { | |
-webkit-transform: translate(135px, 202px); | |
-moz-transform: translate(135px, 202px); | |
transform: translate(135px, 202px); } | |
.tile.tile-position-4-1 { | |
-webkit-transform: translate(202px, 0px); | |
-moz-transform: translate(202px, 0px); | |
transform: translate(202px, 0px); } | |
.tile.tile-position-4-2 { | |
-webkit-transform: translate(202px, 67px); | |
-moz-transform: translate(202px, 67px); | |
transform: translate(202px, 67px); } | |
.tile.tile-position-4-3 { | |
-webkit-transform: translate(202px, 135px); | |
-moz-transform: translate(202px, 135px); | |
transform: translate(202px, 135px); } | |
.tile.tile-position-4-4 { | |
-webkit-transform: translate(202px, 202px); | |
-moz-transform: translate(202px, 202px); | |
transform: translate(202px, 202px); } | |
.tile .tile-inner { | |
font-size: 35px; } | |
.game-message p { | |
font-size: 30px !important; | |
height: 30px !important; | |
line-height: 30px !important; | |
margin-top: 90px !important; } | |
.game-message .lower { | |
margin-top: 30px !important; } } | |
</style> | |
<link rel="shortcut icon" href="favicon.ico"> | |
<link rel="apple-touch-icon" href="meta/apple-touch-icon.png"> | |
<meta name="apple-mobile-web-app-capable" content="yes"> | |
<meta name="HandheldFriendly" content="True"> | |
<meta name="MobileOptimized" content="320"> | |
<meta name="viewport" content="width=device-width, target-densitydpi=160dpi, initial-scale=1.0, maximum-scale=1, user-scalable=no, minimal-ui"> | |
</head> | |
<body> | |
<div class="container"> | |
<div class="heading"> | |
<h1 class="title" style="display:none;">2048</h1> | |
<div class="scores-container"> | |
<a class="restart-button"style="display:none;">New Game</a> | |
<div class="score-container"style="display:none;">0</div> | |
</div> | |
</div> | |
<div class="game-container"> | |
<div class="game-message"> | |
<p></p> | |
<div class="lower"> | |
<a class="keep-playing-button">Keep going</a> | |
<a class="retry-button">Try again</a> | |
</div> | |
</div> | |
<div class="grid-container"> | |
<div class="grid-row"> | |
<div class="grid-cell"></div> | |
<div class="grid-cell"></div> | |
<div class="grid-cell"></div> | |
<div class="grid-cell"></div> | |
</div> | |
<div class="grid-row"> | |
<div class="grid-cell"></div> | |
<div class="grid-cell"></div> | |
<div class="grid-cell"></div> | |
<div class="grid-cell"></div> | |
</div> | |
<div class="grid-row"> | |
<div class="grid-cell"></div> | |
<div class="grid-cell"></div> | |
<div class="grid-cell"></div> | |
<div class="grid-cell"></div> | |
</div> | |
<div class="grid-row"> | |
<div class="grid-cell"></div> | |
<div class="grid-cell"></div> | |
<div class="grid-cell"></div> | |
<div class="grid-cell"></div> | |
</div> | |
</div> | |
<div class="tile-container"> | |
</div> | |
</div> | |
<p class="game-explanation"> | |
<strong class="important">How to play:</strong> Use your <strong>arrow keys</strong> to move the tiles. When two tiles with the same number touch, they <strong>merge into one!</strong> | |
</p> | |
<hr> | |
<p> | |
<strong class="important">Note:</strong> This site is the official version of 2048. You can play it on your phone via <a href="http://git.io/2048">http://git.io/2048.</a> All other apps or sites are derivatives or fakes, and should be used with caution. | |
</p> | |
<hr> | |
<p> | |
Created by <a href="http://gabrielecirulli.com" target="_blank">Gabriele Cirulli.</a> Based on <a href="https://itunes.apple.com/us/app/1024!/id823499224" target="_blank">1024 by Veewo Studio</a> and conceptually similar to <a href="http://asherv.com/threes/" target="_blank">Threes by Asher Vollmer.</a> | |
</p> | |
</div> | |
<script> | |
Function.prototype.bind = Function.prototype.bind || function (target) { | |
var self = this; | |
return function (args) { | |
if (!(args instanceof Array)) { | |
args = [args]; | |
} | |
self.apply(target, args); | |
}; | |
}; | |
(function () { | |
if (typeof window.Element === "undefined" || | |
"classList" in document.documentElement) { | |
return; | |
} | |
var prototype = Array.prototype, | |
push = prototype.push, | |
splice = prototype.splice, | |
join = prototype.join; | |
function DOMTokenList(el) { | |
this.el = el; | |
// The className needs to be trimmed and split on whitespace | |
// to retrieve a list of classes. | |
var classes = el.className.replace(/^\s+|\s+$/g, '').split(/\s+/); | |
for (var i = 0; i < classes.length; i++) { | |
push.call(this, classes[i]); | |
} | |
} | |
DOMTokenList.prototype = { | |
add: function (token) { | |
if (this.contains(token)) return; | |
push.call(this, token); | |
this.el.className = this.toString(); | |
}, | |
contains: function (token) { | |
return this.el.className.indexOf(token) != -1; | |
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item: function (index) { | |
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}, | |
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splice.call(this, i, 1); | |
this.el.className = this.toString(); | |
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window.DOMTokenList = DOMTokenList; | |
function defineElementGetter(obj, prop, getter) { | |
if (Object.defineProperty) { | |
Object.defineProperty(obj, prop, { | |
get: getter | |
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} | |
defineElementGetter(HTMLElement.prototype, 'classList', function () { | |
return new DOMTokenList(this); | |
}); | |
})(); | |
(function() { | |
var lastTime = 0; | |
var vendors = ['webkit', 'moz']; | |
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { | |
window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; | |
window.cancelAnimationFrame = | |
window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; | |
} | |
if (!window.requestAnimationFrame) { | |
window.requestAnimationFrame = function(callback, element) { | |
var currTime = new Date().getTime(); | |
var timeToCall = Math.max(0, 16 - (currTime - lastTime)); | |
var id = window.setTimeout(function() { callback(currTime + timeToCall); }, | |
timeToCall); | |
lastTime = currTime + timeToCall; | |
return id; | |
}; | |
} | |
if (!window.cancelAnimationFrame) { | |
window.cancelAnimationFrame = function(id) { | |
clearTimeout(id); | |
}; | |
} | |
}()); | |
function KeyboardInputManager() { | |
this.events = {}; | |
if (window.navigator.msPointerEnabled) { | |
//Internet Explorer 10 style | |
this.eventTouchstart = "MSPointerDown"; | |
this.eventTouchmove = "MSPointerMove"; | |
this.eventTouchend = "MSPointerUp"; | |
} else { | |
this.eventTouchstart = "touchstart"; | |
this.eventTouchmove = "touchmove"; | |
this.eventTouchend = "touchend"; | |
} | |
this.listen(); | |
} | |
KeyboardInputManager.prototype.on = function (event, callback) { | |
if (!this.events[event]) { | |
this.events[event] = []; | |
} | |
this.events[event].push(callback); | |
}; | |
KeyboardInputManager.prototype.emit = function (event, data) { | |
var callbacks = this.events[event]; | |
if (callbacks) { | |
callbacks.forEach(function (callback) { | |
callback(data); | |
}); | |
} | |
}; | |
var keybaordInputMangager_listen_self; | |
KeyboardInputManager.prototype.listen = function () { | |
var self = this; | |
keybaordInputMangager_listen_self = this; | |
var map = { | |
38: 0, // Up | |
39: 1, // Right | |
40: 2, // Down | |
37: 3, // Left | |
75: 0, // Vim up | |
76: 1, // Vim right | |
74: 2, // Vim down | |
72: 3, // Vim left | |
87: 0, // W | |
68: 1, // D | |
83: 2, // S | |
65: 3 // A | |
}; | |
// Respond to direction keys | |
document.addEventListener("keydown", function (event) { | |
var modifiers = event.altKey || event.ctrlKey || event.metaKey || | |
event.shiftKey; | |
var mapped = map[event.which]; | |
if (!modifiers) { | |
if (mapped !== undefined) { | |
event.preventDefault(); | |
self.emit("move", mapped); | |
} | |
} | |
// R key restarts the game | |
if (!modifiers && event.which === 82) { | |
self.restart.call(self, event); | |
} | |
}); | |
// Respond to button presses | |
this.bindButtonPress(".retry-button", this.restart); | |
this.bindButtonPress(".restart-button", this.restart); | |
this.bindButtonPress(".keep-playing-button", this.keepPlaying); | |
// Respond to swipe events | |
var touchStartClientX, touchStartClientY; | |
var gameContainer = document.getElementsByClassName("game-container")[0]; | |
gameContainer.addEventListener(this.eventTouchstart, function (event) { | |
if ((!window.navigator.msPointerEnabled && event.touches.length > 1) || | |
event.targetTouches > 1) { | |
return; // Ignore if touching with more than 1 finger | |
} | |
if (window.navigator.msPointerEnabled) { | |
touchStartClientX = event.pageX; | |
touchStartClientY = event.pageY; | |
} else { | |
touchStartClientX = event.touches[0].clientX; | |
touchStartClientY = event.touches[0].clientY; | |
} | |
event.preventDefault(); | |
}); | |
gameContainer.addEventListener(this.eventTouchmove, function (event) { | |
event.preventDefault(); | |
}); | |
gameContainer.addEventListener(this.eventTouchend, function (event) { | |
if ((!window.navigator.msPointerEnabled && event.touches.length > 0) || | |
event.targetTouches > 0) { | |
return; // Ignore if still touching with one or more fingers | |
} | |
var touchEndClientX, touchEndClientY; | |
if (window.navigator.msPointerEnabled) { | |
touchEndClientX = event.pageX; | |
touchEndClientY = event.pageY; | |
} else { | |
touchEndClientX = event.changedTouches[0].clientX; | |
touchEndClientY = event.changedTouches[0].clientY; | |
} | |
var dx = touchEndClientX - touchStartClientX; | |
var absDx = Math.abs(dx); | |
var dy = touchEndClientY - touchStartClientY; | |
var absDy = Math.abs(dy); | |
if (Math.max(absDx, absDy) > 10) { | |
// (right : left) : (down : up) | |
self.emit("move", absDx > absDy ? (dx > 0 ? 1 : 3) : (dy > 0 ? 2 : 0)); | |
} | |
}); | |
}; | |
KeyboardInputManager.prototype.restart = function (event) { | |
event.preventDefault(); | |
this.emit("restart"); | |
}; | |
KeyboardInputManager.prototype.keepPlaying = function (event) { | |
event.preventDefault(); | |
this.emit("keepPlaying"); | |
}; | |
KeyboardInputManager.prototype.bindButtonPress = function (selector, fn) { | |
var button = document.querySelector(selector); | |
button.addEventListener("click", fn.bind(this)); | |
button.addEventListener(this.eventTouchend, fn.bind(this)); | |
}; | |
function HTMLActuator() { | |
this.tileContainer = document.querySelector(".tile-container"); | |
this.scoreContainer = document.querySelector(".score-container"); | |
//this.bestContainer = document.querySelector(".best-container"); | |
this.messageContainer = document.querySelector(".game-message"); | |
this.score = 0; | |
} | |
HTMLActuator.prototype.actuate = function (grid, metadata) { | |
var self = this; | |
window.requestAnimationFrame(function () { | |
self.clearContainer(self.tileContainer); | |
grid.cells.forEach(function (column) { | |
column.forEach(function (cell) { | |
if (cell) { | |
self.addTile(cell); | |
} | |
}); | |
}); | |
self.updateScore(metadata.score); | |
//self.updateBestScore(metadata.bestScore); | |
if (metadata.terminated) { | |
if (metadata.over) { | |
self.message(false); // You lose | |
} else if (metadata.won) { | |
self.message(true); // You win! | |
} | |
} | |
}); | |
}; | |
// Continues the game (both restart and keep playing) | |
HTMLActuator.prototype.continueGame = function () { | |
this.clearMessage(); | |
}; | |
HTMLActuator.prototype.clearContainer = function (container) { | |
while (container.firstChild) { | |
container.removeChild(container.firstChild); | |
} | |
}; | |
HTMLActuator.prototype.addTile = function (tile) { | |
var self = this; | |
var wrapper = document.createElement("div"); | |
var inner = document.createElement("div"); | |
var position = tile.previousPosition || { x: tile.x, y: tile.y }; | |
var positionClass = this.positionClass(position); | |
// We can't use classlist because it somehow glitches when replacing classes | |
var classes = ["tile", "tile-" + tile.value, positionClass]; | |
if (tile.value > 2048) classes.push("tile-super"); | |
this.applyClasses(wrapper, classes); | |
inner.classList.add("tile-inner"); | |
inner.textContent = tile.value; | |
if (tile.previousPosition) { | |
// Make sure that the tile gets rendered in the previous position first | |
window.requestAnimationFrame(function () { | |
classes[2] = self.positionClass({ x: tile.x, y: tile.y }); | |
self.applyClasses(wrapper, classes); // Update the position | |
}); | |
} else if (tile.mergedFrom) { | |
classes.push("tile-merged"); | |
this.applyClasses(wrapper, classes); | |
// Render the tiles that merged | |
tile.mergedFrom.forEach(function (merged) { | |
self.addTile(merged); | |
}); | |
} else { | |
classes.push("tile-new"); | |
this.applyClasses(wrapper, classes); | |
} | |
// Add the inner part of the tile to the wrapper | |
wrapper.appendChild(inner); | |
// Put the tile on the board | |
this.tileContainer.appendChild(wrapper); | |
}; | |
HTMLActuator.prototype.applyClasses = function (element, classes) { | |
element.setAttribute("class", classes.join(" ")); | |
}; | |
HTMLActuator.prototype.normalizePosition = function (position) { | |
return { x: position.x + 1, y: position.y + 1 }; | |
}; | |
HTMLActuator.prototype.positionClass = function (position) { | |
position = this.normalizePosition(position); | |
return "tile-position-" + position.x + "-" + position.y; | |
}; | |
HTMLActuator.prototype.updateScore = function (score) { | |
this.clearContainer(this.scoreContainer); | |
var difference = score - this.score; | |
this.score = score; | |
this.scoreContainer.textContent = this.score; | |
if (difference > 0) { | |
var addition = document.createElement("div"); | |
addition.classList.add("score-addition"); | |
addition.textContent = "+" + difference; | |
this.scoreContainer.appendChild(addition); | |
} | |
}; | |
//HTMLActuator.prototype.updateBestScore = function (bestScore) { | |
// this.bestContainer.textContent = bestScore; | |
//}; | |
HTMLActuator.prototype.message = function (won) { | |
var type = won ? "game-won" : "game-over"; | |
var message = won ? "You win!" : "Game over!"; | |
this.messageContainer.classList.add(type); | |
this.messageContainer.getElementsByTagName("p")[0].textContent = message; | |
}; | |
HTMLActuator.prototype.clearMessage = function () { | |
// IE only takes one value to remove at a time. | |
this.messageContainer.classList.remove("game-won"); | |
this.messageContainer.classList.remove("game-over"); | |
}; | |
function Grid(size, previousState) { | |
this.size = size; | |
this.cells = previousState ? this.fromState(previousState) : this.empty(); | |
} | |
// Build a grid of the specified size | |
Grid.prototype.empty = function () { | |
var cells = []; | |
for (var x = 0; x < this.size; x++) { | |
var row = cells[x] = []; | |
for (var y = 0; y < this.size; y++) { | |
row.push(null); | |
} | |
} | |
return cells; | |
}; | |
Grid.prototype.fromState = function (state) { | |
var cells = []; | |
for (var x = 0; x < this.size; x++) { | |
var row = cells[x] = []; | |
for (var y = 0; y < this.size; y++) { | |
var tile = state[x][y]; | |
row.push(tile ? new Tile(tile.position, tile.value) : null); | |
} | |
} | |
return cells; | |
}; | |
// Find the first available random position | |
Grid.prototype.randomAvailableCell = function () { | |
var cells = this.availableCells(); | |
if (cells.length) { | |
return cells[Math.floor(Math.random() * cells.length)]; | |
} | |
}; | |
Grid.prototype.availableCells = function () { | |
var cells = []; | |
this.eachCell(function (x, y, tile) { | |
if (!tile) { | |
cells.push({ x: x, y: y }); | |
} | |
}); | |
return cells; | |
}; | |
// Call callback for every cell | |
Grid.prototype.eachCell = function (callback) { | |
for (var x = 0; x < this.size; x++) { | |
for (var y = 0; y < this.size; y++) { | |
callback(x, y, this.cells[x][y]); | |
} | |
} | |
}; | |
// Check if there are any cells available | |
Grid.prototype.cellsAvailable = function () { | |
return !!this.availableCells().length; | |
}; | |
// Check if the specified cell is taken | |
Grid.prototype.cellAvailable = function (cell) { | |
return !this.cellOccupied(cell); | |
}; | |
Grid.prototype.cellOccupied = function (cell) { | |
return !!this.cellContent(cell); | |
}; | |
Grid.prototype.cellContent = function (cell) { | |
if (this.withinBounds(cell)) { | |
return this.cells[cell.x][cell.y]; | |
} else { | |
return null; | |
} | |
}; | |
// Inserts a tile at its position | |
Grid.prototype.insertTile = function (tile) { | |
this.cells[tile.x][tile.y] = tile; | |
}; | |
Grid.prototype.removeTile = function (tile) { | |
this.cells[tile.x][tile.y] = null; | |
}; | |
Grid.prototype.withinBounds = function (position) { | |
return position.x >= 0 && position.x < this.size && | |
position.y >= 0 && position.y < this.size; | |
}; | |
Grid.prototype.serialize = function () { | |
var cellState = []; | |
for (var x = 0; x < this.size; x++) { | |
var row = cellState[x] = []; | |
for (var y = 0; y < this.size; y++) { | |
row.push(this.cells[x][y] ? this.cells[x][y].serialize() : null); | |
} | |
} | |
return { | |
size: this.size, | |
cells: cellState | |
}; | |
}; | |
function Tile(position, value) { | |
this.x = position.x; | |
this.y = position.y; | |
this.value = value || 2; | |
this.previousPosition = null; | |
this.mergedFrom = null; // Tracks tiles that merged together | |
} | |
Tile.prototype.savePosition = function () { | |
this.previousPosition = { x: this.x, y: this.y }; | |
}; | |
Tile.prototype.updatePosition = function (position) { | |
this.x = position.x; | |
this.y = position.y; | |
}; | |
Tile.prototype.serialize = function () { | |
return { | |
position: { | |
x: this.x, | |
y: this.y | |
}, | |
value: this.value | |
}; | |
}; | |
function GameManager(size, InputManager, Actuator) { | |
this.size = size; // Size of the grid | |
this.inputManager = new InputManager; | |
//this.storageManager = new StorageManager; | |
this.actuator = new Actuator; | |
this.startTiles = 2; | |
this.inputManager.on("move", this.move.bind(this)); | |
this.inputManager.on("restart", this.restart.bind(this)); | |
this.inputManager.on("keepPlaying", this.keepPlaying.bind(this)); | |
this.setup(); | |
} | |
// Restart the game | |
GameManager.prototype.restart = function () { | |
//this.storageManager.clearGameState(); | |
this.actuator.continueGame(); // Clear the game won/lost message | |
this.setup(); | |
}; | |
// Keep playing after winning (allows going over 2048) | |
GameManager.prototype.keepPlaying = function () { | |
this.keepPlaying = true; | |
this.actuator.continueGame(); // Clear the game won/lost message | |
}; | |
// Return true if the game is lost, or has won and the user hasn't kept playing | |
GameManager.prototype.isGameTerminated = function () { | |
if (this.over || (this.won && !this.keepPlaying)) { | |
return true; | |
} else { | |
return false; | |
} | |
}; | |
// Set up the game | |
GameManager.prototype.setup = function () { | |
var previousState = null;//this.storageManager.getGameState(); | |
// Reload the game from a previous game if present | |
if (previousState) { | |
this.grid = new Grid(previousState.grid.size, | |
previousState.grid.cells); // Reload grid | |
this.score = previousState.score; | |
this.over = previousState.over; | |
this.won = previousState.won; | |
this.keepPlaying = previousState.keepPlaying; | |
} else { | |
this.grid = new Grid(this.size); | |
this.score = 0; | |
this.over = false; | |
this.won = false; | |
this.keepPlaying = false; | |
// Add the initial tiles | |
this.addStartTiles(); | |
} | |
// Update the actuator | |
this.actuate(); | |
}; | |
// Set up the initial tiles to start the game with | |
GameManager.prototype.addStartTiles = function () { | |
for (var i = 0; i < this.startTiles; i++) { | |
this.addRandomTile(); | |
} | |
}; | |
// Adds a tile in a random position | |
GameManager.prototype.addRandomTile = function () { | |
if (this.grid.cellsAvailable()) { | |
var value = Math.random() < 0.9 ? 2 : 4; | |
var tile = new Tile(this.grid.randomAvailableCell(), value); | |
this.grid.insertTile(tile); | |
} | |
}; | |
// Sends the updated grid to the actuator | |
GameManager.prototype.actuate = function () { | |
// Clear the state when the game is over (game over only, not win) | |
if (this.over) { | |
//this.storageManager.clearGameState(); | |
} else { | |
//this.storageManager.setGameState(this.serialize()); | |
} | |
this.actuator.actuate(this.grid, { | |
score: this.score, | |
over: this.over, | |
won: this.won, | |
//bestScore: this.storageManager.getBestScore(), | |
terminated: this.isGameTerminated() | |
}); | |
}; | |
// Represent the current game as an object | |
GameManager.prototype.serialize = function () { | |
return { | |
grid: this.grid.serialize(), | |
score: this.score, | |
over: this.over, | |
won: this.won, | |
keepPlaying: this.keepPlaying | |
}; | |
}; | |
// Save all tile positions and remove merger info | |
GameManager.prototype.prepareTiles = function () { | |
this.grid.eachCell(function (x, y, tile) { | |
if (tile) { | |
tile.mergedFrom = null; | |
tile.savePosition(); | |
} | |
}); | |
}; | |
// Move a tile and its representation | |
GameManager.prototype.moveTile = function (tile, cell) { | |
this.grid.cells[tile.x][tile.y] = null; | |
this.grid.cells[cell.x][cell.y] = tile; | |
tile.updatePosition(cell); | |
}; | |
// Move tiles on the grid in the specified direction | |
GameManager.prototype.move = function (direction) { | |
// 0: up, 1: right, 2: down, 3: left | |
var self = this; | |
if (this.isGameTerminated()) return; // Don't do anything if the game's over | |
var cell, tile; | |
var vector = this.getVector(direction); | |
var traversals = this.buildTraversals(vector); | |
var moved = false; | |
// Save the current tile positions and remove merger information | |
this.prepareTiles(); | |
// Traverse the grid in the right direction and move tiles | |
traversals.x.forEach(function (x) { | |
traversals.y.forEach(function (y) { | |
cell = { x: x, y: y }; | |
tile = self.grid.cellContent(cell); | |
if (tile) { | |
var positions = self.findFarthestPosition(cell, vector); | |
var next = self.grid.cellContent(positions.next); | |
// Only one merger per row traversal? | |
if (next && next.value === tile.value && !next.mergedFrom) { | |
var merged = new Tile(positions.next, tile.value * 2); | |
merged.mergedFrom = [tile, next]; | |
self.grid.insertTile(merged); | |
self.grid.removeTile(tile); | |
// Converge the two tiles' positions | |
tile.updatePosition(positions.next); | |
// Update the score | |
self.score += merged.value; | |
// The mighty 2048 tile | |
if (merged.value === 2048) self.won = true; | |
} else { | |
self.moveTile(tile, positions.farthest); | |
} | |
if (!self.positionsEqual(cell, tile)) { | |
moved = true; // The tile moved from its original cell! | |
} | |
} | |
}); | |
}); | |
if (moved) { | |
this.addRandomTile(); | |
if (!this.movesAvailable()) { | |
this.over = true; // Game over! | |
} | |
this.actuate(); | |
} | |
}; | |
// Get the vector representing the chosen direction | |
GameManager.prototype.getVector = function (direction) { | |
// Vectors representing tile movement | |
var map = { | |
0: { x: 0, y: -1 }, // Up | |
1: { x: 1, y: 0 }, // Right | |
2: { x: 0, y: 1 }, // Down | |
3: { x: -1, y: 0 } // Left | |
}; | |
return map[direction]; | |
}; | |
// Build a list of positions to traverse in the right order | |
GameManager.prototype.buildTraversals = function (vector) { | |
var traversals = { x: [], y: [] }; | |
for (var pos = 0; pos < this.size; pos++) { | |
traversals.x.push(pos); | |
traversals.y.push(pos); | |
} | |
// Always traverse from the farthest cell in the chosen direction | |
if (vector.x === 1) traversals.x = traversals.x.reverse(); | |
if (vector.y === 1) traversals.y = traversals.y.reverse(); | |
return traversals; | |
}; | |
GameManager.prototype.findFarthestPosition = function (cell, vector) { | |
var previous; | |
// Progress towards the vector direction until an obstacle is found | |
do { | |
previous = cell; | |
cell = { x: previous.x + vector.x, y: previous.y + vector.y }; | |
} while (this.grid.withinBounds(cell) && | |
this.grid.cellAvailable(cell)); | |
return { | |
farthest: previous, | |
next: cell // Used to check if a merge is required | |
}; | |
}; | |
GameManager.prototype.movesAvailable = function () { | |
return this.grid.cellsAvailable() || this.tileMatchesAvailable(); | |
}; | |
// Check for available matches between tiles (more expensive check) | |
GameManager.prototype.tileMatchesAvailable = function () { | |
var self = this; | |
var tile; | |
for (var x = 0; x < this.size; x++) { | |
for (var y = 0; y < this.size; y++) { | |
tile = this.grid.cellContent({ x: x, y: y }); | |
if (tile) { | |
for (var direction = 0; direction < 4; direction++) { | |
var vector = self.getVector(direction); | |
var cell = { x: x + vector.x, y: y + vector.y }; | |
var other = self.grid.cellContent(cell); | |
if (other && other.value === tile.value) { | |
return true; // These two tiles can be merged | |
} | |
} | |
} | |
} | |
} | |
return false; | |
}; | |
GameManager.prototype.positionsEqual = function (first, second) { | |
return first.x === second.x && first.y === second.y; | |
}; | |
// Wait till the browser is ready to render the game (avoids glitches) | |
window.requestAnimationFrame(function () { | |
new GameManager(4, KeyboardInputManager, HTMLActuator); | |
}); | |
function server() { | |
WS.log('Welcome to WearScript'); | |
WS.say('Welcome to WearScript'); | |
WS.sound('SUCCESS') | |
// Stream several sensors (can view in the Sensors tab) | |
//var sensors = ['gps', 'accelerometer', 'magneticField', 'gyroscope', | |
// 'light', 'gravity', 'linearAcceleration', 'rotationVector']; | |
//for (var i = 0; i < sensors.length; i++) | |
// WS.sensorOn(sensors[i], .15); | |
// Stream camera frames (can view in the Images tab) | |
/* | |
setTimeout(WS.myoTrain, 250); | |
return; | |
WS.gestureCallback('onMyo', function (x) { | |
WS.say(x); | |
}); | |
WS.sensorOn('myoOrientation', .15, function (data) { | |
WS.log('got data: ' + JSON.stringify(data)); | |
}); | |
WS.sensorOn('myoAccelerometer', .15); | |
WS.sensorOn('myoGyroscope', .15); | |
WS.dataLog(false, true, .15); | |
*/ | |
setTimeout(WS.myoTrain, 250); | |
//return; | |
WS.gestureCallback('onMyo', function (x) { | |
WS.say(x); | |
WS.log(x) | |
switch(x){ | |
case "WAVE_OUT": | |
keybaordInputMangager_listen_self.emit("move", 1); | |
break; | |
case "WAVE_IN": | |
keybaordInputMangager_listen_self.emit("move", 3); | |
break; | |
case "FINGERS_SPREAD": | |
keybaordInputMangager_listen_self.emit("move", 0); | |
break; | |
case "FIST": | |
keybaordInputMangager_listen_self.emit("move", 2); | |
break; | |
} | |
}); | |
WS.gestureCallback('onGesture', function (name) { | |
WS.log('onGesture: ' + name); | |
switch(name){ | |
case "SWIPE_RIGHT": | |
keybaordInputMangager_listen_self.emit("move", 1); | |
break; | |
case "SWIPE_LEFT": | |
keybaordInputMangager_listen_self.emit("move", 3); | |
break; | |
case "TWO_SWIPE_RIGHT": | |
keybaordInputMangager_listen_self.emit("move", 0); | |
break; | |
case "TWO_SWIPE_LEFT": | |
keybaordInputMangager_listen_self.emit("move", 2); | |
break; | |
} | |
}); | |
} | |
function main() { | |
if (WS.scriptVersion(1)) return; | |
//ctx = document.getElementById('canvas').getContext("2d"); | |
WS.serverConnect('{{WSUrl}}', server); | |
} | |
window.onload = main; | |
// up right down left | |
// 0 1 2 3 | |
</script> | |
</body> | |
</html> | |
<!--html style="width:100%; height:100%; overflow:hidden"> | |
<body style="width:100%; height:100%; overflow:hidden; margin:0"> | |
<script> | |
function server() { | |
setTimeout(WS.myoTrain, 250); | |
return; | |
WS.gestureCallback('onMyo', function (x) { | |
WS.say(x); | |
}); | |
WS.sensorOn('myoOrientation', .15, function (data) { | |
WS.log('got data: ' + JSON.stringify(data)); | |
}); | |
WS.sensorOn('myoAccelerometer', .15); | |
WS.sensorOn('myoGyroscope', .15); | |
WS.dataLog(false, true, .15); | |
} | |
function main() { | |
if (WS.scriptVersion(1)) return; | |
WS.serverConnect('{{WSUrl}}', server); | |
} | |
window.onload = main; | |
</script></body></html--> |
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{"name": "Myo Demo"} |
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