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// This is a stress test, it simulates load. In a real app you should try to avoid adding stuff runtime and | |
// re-use as much as you can, for instance by creating geometry once, then re-using it. But moren often than not | |
// app performance is affected by a "thousand cuts", and this is where scheduling can make a real difference. | |
// If React can schedule a 1-2 second CPU choke away (like the one below), it can balance a thousand cuts. | |
// The whole idea of virtualisation and scheduling is that the app is not beholden to load, just like a virtual | |
// list does not care if it has to render 10 or 100.000.000 items, it just renders enough. | |
async function test() { | |
const chars = `!"§$%&/()=?*#<>-_.:,;+0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz` | |
const font = await new Promise((res) => new THREE.FontLoader().load("https://raw.githubusercontent.com/drcmda/scheduler-test/master/public/Inter%20UI_Bold.json", res)) | |
console.time("test") | |
for (let i = 0; i < 510; i++) { | |
new THREE.TextGeometry(chars[Math.floor(Math.random() * chars.length)], { | |
font, | |
size: 1, | |
height: 0.5, | |
curveSegments: 80, | |
bevelEnabled: false, | |
}) | |
} | |
console.timeEnd("test") | |
} | |
test() | |
// To really drive it home you'd have to repeat it every two seconds ... | |
// setInterval(test, 2000) |
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