Created
May 12, 2020 01:27
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Space Engineers programmable block script to show all sprites in the game, one by one
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// https://github.com/malware-dev/MDK-SE/wiki/Text-Panels-and-Drawing-Sprites | |
// https://steamcommunity.com/app/244850/discussions/0/3158630999987167277/ | |
IMyTextSurface _drawingSurface; | |
RectangleF _viewport; | |
float _minSize; | |
int _t = 0; | |
const float TEXT_BOX_SIZE = 20; | |
const float TEXT_BOX_MARGIN = 2; | |
// Script constructor | |
public Program() | |
{ | |
_drawingSurface = Me.GetSurface(0); | |
Runtime.UpdateFrequency = UpdateFrequency.Update100; | |
_viewport = new RectangleF( | |
(_drawingSurface.TextureSize - _drawingSurface.SurfaceSize) / 2f, | |
_drawingSurface.SurfaceSize | |
); | |
_minSize = Math.Min(_viewport.Width, _viewport.Height) - TEXT_BOX_SIZE - TEXT_BOX_MARGIN; | |
PrepareTextSurfaceForSprites(_drawingSurface); | |
} | |
// Main Entry Point | |
public void Main(string argument, UpdateType updateType) | |
{ | |
// Begin a new frame | |
var frame = _drawingSurface.DrawFrame(); | |
// All sprites must be added to the frame here | |
DrawSprites(ref frame); | |
// We are done with the frame, send all the sprites to the text panel | |
frame.Dispose(); | |
_t++; | |
} | |
// Drawing Sprites | |
public void DrawSprites(ref MySpriteDrawFrame frame) | |
{ | |
List<string> allSprites = new List<string>(); | |
_drawingSurface.GetSprites(allSprites); | |
var sprite = new MySprite(SpriteType.TEXTURE, allSprites[_t], color: new Color(1f, 1f, 1f, 1f), size: new Vector2(_minSize, _minSize)); | |
sprite.Position = new Vector2(_viewport.Width / 2, _viewport.Height / 2 - TEXT_BOX_SIZE - TEXT_BOX_MARGIN) + _viewport.Position; | |
frame.Add(sprite); | |
sprite = MySprite.CreateText($"Sprite #{_t}: \"{allSprites[_t]}\"", "Monospace", Color.White, 0.5f, TextAlignment.LEFT); | |
sprite.Position = new Vector2(_viewport.X + TEXT_BOX_MARGIN, _viewport.Bottom - TEXT_BOX_SIZE - TEXT_BOX_MARGIN); | |
frame.Add(sprite); | |
} | |
public void PrepareTextSurfaceForSprites(IMyTextSurface textSurface) | |
{ | |
textSurface.ContentType = ContentType.SCRIPT; | |
textSurface.Script = ""; | |
} |
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