Created
January 27, 2021 00:39
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Roll20 API script for automatically marking tokens as bloodied or dead
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/** | |
* dead_and_bloodied.js v1.0 | |
* Duane Sibilly <[email protected]> | |
* | |
* Description: Listens for token bar changes to identify when tokens are | |
* bloodied (reduced to half HP or less) and dead (reduced to 0 HP or less.) | |
*/ | |
on('ready', () => { | |
const barNumber = 1, // Set this to the bar you're using for HP: 1, 2, or 3 | |
barObject = { // This represents the bar as an abstract object | |
value: 0.0, | |
max: 0.0, | |
// Some convenience methods to perform bloodied & death calculations | |
isBloodied: function () { | |
return this.value <= this.max / 2 && this.value > 0; | |
}, | |
isDead: function () { | |
return this.value <= 0; | |
}, | |
}, | |
bloodied = 'red', // Set this to the id of the token marker representing bloodied | |
dead = 'dead', // Set this to the id of the token marker representing dead | |
scriptName = 'dead_and_bloodied.js', | |
// unpacks the status marker string into an object | |
unpackStatusMarkers = stats => stats.split(/,/).reduce((statusObject, value) => { | |
let statusName = value.split(/@/), | |
statusNumber; | |
statusName[0] = statusName[0].toLowerCase(); | |
statusNumber = parseInt(statusName[1] || '0', 10); | |
if (statusName[0].length) { | |
statusObject[statusName[0]] = Math.max(statusNumber, statusObject[statusName[0]] || 0); | |
} | |
return statusObject; | |
}, {}), | |
// serializes a status marker object into a comma-delimited string | |
packStatusMarkers = statusObject => Object.keys(statusObject).map(status => { | |
if (status === 'dead' || statusObject[status] === true || statusObject[status] < 1 || statusObject[status] > 9) { | |
// If the status is a name, a Boolean, or outside the bounds [1, 9], do nothing | |
return status; | |
} | |
// If the status is a Number, turn it into name@number | |
return `${status}@${parseInt(statusObject[status], 10)}`; | |
}).join(','), | |
// handler callback for bar changes | |
barChangeHandler = tokenObject => { | |
const statusMarkers = unpackStatusMarkers(tokenObject.get('statusmarkers')); | |
barObject.value = parseFloat(tokenObject.get(`bar${barNumber}_value`)); | |
barObject.max = parseFloat(tokenObject.get(`bar${barNumber}_max`)); | |
if (Number.isNaN(barObject.max)) { | |
// If the bar has no max set, do nothing | |
return; | |
} | |
// Update bloodied status | |
if (barObject.isBloodied()) { | |
statusMarkers[bloodied] = true; | |
} else { | |
delete statusMarkers[bloodied]; | |
} | |
// Update dead status | |
if (barObject.isDead()) { | |
statusMarkers[dead] = true; | |
} else { | |
delete statusMarkers[dead]; | |
} | |
// Serialize and save status changes to the token | |
tokenObject.set({ | |
statusmarkers: packStatusMarkers(statusMarkers) | |
}); | |
}; | |
// When the selected bar changes, fire off the handler callback! | |
on(`change:graphic:bar${barNumber}_value`, barChangeHandler); | |
}); |
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