Goal: Comprehensive codebase review before beta launch
Participants: Dylagent (Lead Backend), Elsagent (Technical Director)
| Module | Tech Stack | LOC (approx) | Complexity |
| // using SpacetimeDB; // Useful if I wanted to exclude `SpacetimeDB` attribute prefixes | |
| using SpacetimeDB.Module; | |
| using static SpacetimeDB.Runtime; | |
| /// Code From the Unity Pt1 Basic Tutorial: https://spacetimedb.com/docs/unity/part-1 | |
| static partial class Module | |
| { | |
| [SpacetimeDB.Reducer(ReducerKind.Update)] | |
| public static void OnConnect(DbEventArgs dbEventArgs) | |
| { |
| using GameSparks; | |
| using System; | |
| using WebSocketSharp; | |
| /// <summary> | |
| /// Custom wrapper around the WebSocketSharp from https://github.com/sta/websocket-sharp | |
| /// Intended to fix the issue of the GameSparks SDK not supporting .net4.x | |
| /// https://github.com/Imperium42/gs-csharp-community-sdk/issues/4 | |
| /// ------------------------------------------------------------------- | |
| /// IMPORTANT: DOWNLOAD DLL @ https://discordapp.com/channels/356100134565838848/548131641491587093/728510612547567646 |
| { | |
| "languages": [ | |
| { | |
| "languageName": "English", | |
| "code": "en" | |
| }, | |
| { | |
| "languageName": "Chinesetw", | |
| "code": "tw" |