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edecoux / AMDD.md
Created September 19, 2022 04:21
AMDD.md

AMDD

![[Atrius 4U-S1 Cell Specification rev2.0.pdf]]

![[ATRIUS Hardware Specification rev1.1.pdf]]

[[Autonomous Multi-Drone Depot (AMDD)]]

@edecoux
edecoux / 5G RAN.md
Last active March 12, 2023 22:13
5G RAN.md

Private 5G: A Systems Approach Larry Peterson, Oguz Sunay, and Bruce Davie

Table of Contents

Preface Acknowledgements Chapter 1: Introduction 1.1 Standardization Landscape 1.2 Access Networks

@edecoux
edecoux / Edge-Cloud.md
Last active September 16, 2022 00:10
Edge-Cloud.md

Edge Cloud Operations: A Systems Approach

Peterson, Baker, Bavier, Williams and Davie

Table of Contents

@edecoux
edecoux / Software Defined Network (SDN).md
Last active September 19, 2022 04:00
Software Defined Network (SDN).md
@edecoux
edecoux / WebAssembly.md
Last active September 12, 2022 21:06
WebAssembly.md
@edecoux
edecoux / Digital Ecosystems for Developing Digital Twins of the Earth.md
Last active September 7, 2022 02:41
Digital Ecosystems for Developing Digital Twins of the Earth.md
@edecoux
edecoux / SDN Overview.md
Created September 7, 2022 02:36
SDN Overview.md

SDN Overview

Chapter 1: Introduction https://share.summari.com/introhtml?utm_source=Chrome

Software-Defined Networking (SDN) is an Approach to How We Implement Networks, Which Matters Because it Impacts the Pace of Innovation.

SDN does not directly address any of the technical challenges of routing, congestion control, traffic engineering, security, mobility, reliability, or real-time communication, but it does open new opportunities to create and deploy innovative solutions to these and similar problems.

@edecoux
edecoux / High-performance adaptive texture streaming and rendering of large 3D cities.md
Created September 3, 2022 07:00
High-performance adaptive texture streaming and rendering of large 3D cities.md

High-performance adaptive texture streaming and rendering of large 3D cities

  • A high-performance texture streaming system that automatically adjusts the streaming workload at runtime based on measured frame latencies
  • Proposes a novel texture streaming algorithm that automatically adjusts texture streaming rate based on measured frame latencies
  • A mipmap color blending method to minimize texture pop-in artifacts and preexisting mipmapping artifacts
  • An optional mesh clustering scheme to generate texture atlases by grouping nearby and similarly oriented meshes together

City rendering in GIS

@alsolovyev
alsolovyev / .ThreeJS Boilerplate.md
Last active September 9, 2024 19:11
A simple Three.js boilerplate with a bunch of comment

Three.js boilerplate

https://threejs.org/