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@eiszfuchs
Created November 30, 2017 11:05
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Shader</title>
<style>
[type="x-shader/x-fragment"] {
display: block;
white-space: pre;
font-family: monospace;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script id="2d-vertex-shader" type="x-shader/x-vertex">
attribute vec2 a_position;
void main() {
gl_Position = vec4(a_position, 0, 1);
}
</script>
<script id="2d-fragment-shader" type="x-shader/x-fragment">
void main() {
gl_FragColor = vec4(gl_FragCoord.x / 128.0, gl_FragCoord.y / 128.0, 0, 1);
}
</script>
<script>
'use strict';
var canvas;
var gl;
var program;
var render = function() {
window.requestAnimationFrame(render, canvas);
gl.clearColor(0.0, 0.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
var positionLocation = gl.getAttribLocation(program, 'a_position');
gl.enableVertexAttribArray(positionLocation);
gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLES, 0, 6);
};
var init = function() {
canvas = document.getElementById('canvas');
gl = canvas.getContext('experimental-webgl');
canvas.width = 128;
canvas.height = 128;
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
-1.0, -1.0,
1.0, -1.0,
-1.0, 1.0,
-1.0, 1.0,
1.0, -1.0,
1.0, 1.0,
]), gl.STATIC_DRAW);
var shaderScript;
var shaderSource;
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
shaderScript = document.getElementById('2d-vertex-shader');
shaderSource = shaderScript.textContent;
gl.shaderSource(vertexShader, shaderSource);
gl.compileShader(vertexShader);
shaderScript = document.getElementById('2d-fragment-shader');
shaderSource = shaderScript.textContent;
gl.shaderSource(fragmentShader, shaderSource);
gl.compileShader(fragmentShader);
program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
render();
};
window.onload = init;
</script>
</body>
</html>
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