Created
November 30, 2017 11:05
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<!doctype html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Shader</title> | |
<style> | |
[type="x-shader/x-fragment"] { | |
display: block; | |
white-space: pre; | |
font-family: monospace; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="canvas"></canvas> | |
<script id="2d-vertex-shader" type="x-shader/x-vertex"> | |
attribute vec2 a_position; | |
void main() { | |
gl_Position = vec4(a_position, 0, 1); | |
} | |
</script> | |
<script id="2d-fragment-shader" type="x-shader/x-fragment"> | |
void main() { | |
gl_FragColor = vec4(gl_FragCoord.x / 128.0, gl_FragCoord.y / 128.0, 0, 1); | |
} | |
</script> | |
<script> | |
'use strict'; | |
var canvas; | |
var gl; | |
var program; | |
var render = function() { | |
window.requestAnimationFrame(render, canvas); | |
gl.clearColor(0.0, 0.0, 0.0, 1.0); | |
gl.clear(gl.COLOR_BUFFER_BIT); | |
var positionLocation = gl.getAttribLocation(program, 'a_position'); | |
gl.enableVertexAttribArray(positionLocation); | |
gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0); | |
gl.drawArrays(gl.TRIANGLES, 0, 6); | |
}; | |
var init = function() { | |
canvas = document.getElementById('canvas'); | |
gl = canvas.getContext('experimental-webgl'); | |
canvas.width = 128; | |
canvas.height = 128; | |
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); | |
var buffer = gl.createBuffer(); | |
gl.bindBuffer(gl.ARRAY_BUFFER, buffer); | |
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ | |
-1.0, -1.0, | |
1.0, -1.0, | |
-1.0, 1.0, | |
-1.0, 1.0, | |
1.0, -1.0, | |
1.0, 1.0, | |
]), gl.STATIC_DRAW); | |
var shaderScript; | |
var shaderSource; | |
var vertexShader = gl.createShader(gl.VERTEX_SHADER); | |
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); | |
shaderScript = document.getElementById('2d-vertex-shader'); | |
shaderSource = shaderScript.textContent; | |
gl.shaderSource(vertexShader, shaderSource); | |
gl.compileShader(vertexShader); | |
shaderScript = document.getElementById('2d-fragment-shader'); | |
shaderSource = shaderScript.textContent; | |
gl.shaderSource(fragmentShader, shaderSource); | |
gl.compileShader(fragmentShader); | |
program = gl.createProgram(); | |
gl.attachShader(program, vertexShader); | |
gl.attachShader(program, fragmentShader); | |
gl.linkProgram(program); | |
gl.useProgram(program); | |
render(); | |
}; | |
window.onload = init; | |
</script> | |
</body> | |
</html> |
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