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Gio Grid example using Flex
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package main | |
import ( | |
"image" | |
"gioui.org/app" | |
"gioui.org/f32" | |
"gioui.org/io/system" | |
"gioui.org/layout" | |
"gioui.org/op/paint" | |
"gioui.org/unit" | |
) | |
func main() { | |
go func() { | |
w := app.NewWindow() | |
gtx := layout.NewContext(w.Queue()) | |
for e := range w.Events() { | |
if e, ok := e.(system.FrameEvent); ok { | |
gtx.Reset(e.Config, e.Size) | |
ncols := 10 | |
weight := 1 / float32(ncols) | |
var columns []layout.FlexChild | |
for i := 0; i < ncols; i++ { | |
columns = append(columns, | |
layout.Flexed(weight, func() { | |
layoutColumn(gtx) | |
}), | |
) | |
} | |
layout.Flex{}.Layout(gtx, columns...) | |
e.Frame(gtx.Ops) | |
} | |
} | |
}() | |
app.Main() | |
} | |
func layoutColumn(gtx *layout.Context) { | |
var children []layout.FlexChild | |
for i := 0; i < 5; i++ { | |
children = append(children, | |
layout.Rigid(func() { | |
layoutRect(gtx) | |
}), | |
) | |
} | |
layout.Flex{Axis: layout.Vertical}.Layout(gtx, children...) | |
} | |
func layoutRect(gtx *layout.Context) { | |
layout.UniformInset(unit.Px(10)).Layout(gtx, func() { | |
cs := gtx.Constraints | |
paint.PaintOp{Rect: f32.Rectangle{ | |
Max: f32.Point{ | |
X: float32(cs.Width.Max), | |
Y: float32(cs.Width.Max), | |
}, | |
}}.Add(gtx.Ops) | |
gtx.Dimensions = layout.Dimensions{ | |
Size: image.Point{ | |
X: cs.Width.Max, | |
Y: cs.Width.Max, | |
}, | |
} | |
}) | |
} |
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