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PowerShell script/module that allows globally updating DLSS for all games
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# Global DLSS update script by emoose - https://gist.github.com/emoose/11271bbb3b42fb3b1b0e1c83eef47c05 | |
# Allows setting up driver to use a single global DLSS DLL for majority of DLSS2/3 games | |
# If the global version is newer than the one included with game, it should get loaded automatically | |
# (how this works: https://forums.guru3d.com/threads/.439761/page-143#post-6221767) | |
# | |
# Almost all DLSS3 games should work, DLSS2 is hit-and-miss | |
# (DLSS2 games with customized appid probably won't work, thanks to some pointless nvngx checks) | |
# DLSSD/DLSSG should work fine with nearly all games (re-run the script for each DLL you want to update) | |
# | |
# Usage: | |
# - press the Raw button on the right side, select all contents with CTRL+A, copy with CTRL+C (don't download as file as PS won't allow execution) | |
# - paste contents into notepad, save as UpdateDLSS.ps1 | |
# - find the saved script, right click -> "Run with PowerShell" | |
# - when asked for DLL path, drag+drop an nvngx_dlss file into the window, and press enter | |
# - if Run with PowerShell option doesn't appear, you can also run through command prompt or powershell: "powershell C:\Users\emoose\Downloads\UpdateDLSS.ps1" | |
# | |
# To undo the changes from this script just clear out the "C:\ProgramData\NVIDIA\NGX\models" folder | |
# This folder should regen the next time DLSS is used, and games will go back to using the DLL from their game folder | |
# | |
# Advanced setup (installing as PowerShell module): | |
# - save script as UpdateDLSS.psm1 into powershell modules folder, so you can use it from any location | |
# Depending on PS version, save to either: | |
# - Documents\WindowsPowerShell\Modules\UpdateDLSS\UpdateDLSS.psm1 | |
# - Documents\PowerShell\Modules\UpdateDLSS\UpdateDLSS.psm1 | |
# Alternatively System32 should work for all PS versions: | |
# - C:\Windows\system32\WindowsPowerShell\v1.0\Modules\UpdateDLSS\UpdateDLSS.psm1 | |
# With it saved into modules folder, you should be able to open a new powershell window and then run "UpdateDLSS" from any location | |
# (or run "UpdateDLSS -DllPath C:\DLLs\nvngx_dlss.dll") | |
# | |
# If ran without -DllPath param you'll be prompted for the path to the DLSS DLL | |
# When prompted you can usually just drag+drop the DLL into the powershell window | |
# Admin access shouldn't be required for this script | |
# | |
# Changelog: | |
# 2025-01-27: further snippet type improvements, renamed to UpdateDLSS.ps1 for easier usage | |
# 2025-01-26: improved snippet type detection, updated comments | |
# 2025-01-24: updated to get correct version of v310 files | |
function Update-IniFile { | |
param ( | |
[string]$FilePath, | |
[string]$Section, | |
[string]$Key, | |
[string]$Value | |
) | |
$content = Get-Content $FilePath | |
$sectionExists = $false | |
$keyExists = $false | |
# Loop through each line in the content | |
for ($i = 0; $i -lt $content.Count; $i++) { | |
$line = $content[$i] | |
# Check if the line contains the section header | |
if ($line -match "^\[$Section\]") { | |
$sectionExists = $true | |
# Search for the key in subsequent lines within the same section | |
for ($j = $i + 1; $j -lt $content.Count; $j++) { | |
$line = $content[$j] | |
# Break out of loop if new section has started | |
if ($line.StartsWith("[") -And $line.EndsWith("]")) { | |
break | |
} | |
# Check if the line contains the key | |
if ($line -match "^$Key\s*=") { | |
# Update the value | |
$content[$j] = "$Key = $Value" | |
$keyExists = $true | |
break | |
} | |
} | |
# If the key doesn't exist, add it to the section | |
if (-not $keyExists) { | |
# Insert the key-value pair at the start of this section | |
$content[$i] = $content[$i] + "`r`n$Key = $Value" | |
} | |
break | |
} | |
} | |
# If the section doesn't exist, add it along with the key | |
if (-not $sectionExists) { | |
$content += "[$Section]`r`n" | |
$content += "$Key = $Value`r`n" | |
} | |
# Write the updated content back to the INI file | |
$content | Set-Content $FilePath | |
} | |
function UpdateDLSS { | |
param ( | |
[Parameter(Mandatory=$true)] | |
[string]$DllPath | |
) | |
$nvngxDllPath = $DllPath.Trim(" ").Trim('"').Trim(" ") | |
$nvngxDllType = $null | |
$fileName = (Split-Path $nvngxDllPath -Leaf) | |
if ($fileName -notlike '*_*') { | |
Write-Host "Error: Invalid input DLL filename (no underscores?), aborting script." | |
return | |
} | |
$fileName = $fileName.Split('_')[1] -replace '\.dll$' | |
# User might have passed us a filename with extraneous chars, eg nvngx_dlss (1).dll | |
# Try extracting relevant part from it and check against known snippet names | |
# Extract the first 5 characters if the string is long enough, otherwise extract 4 | |
$extractedValue = if ($fileName.Length -ge 5) { $fileName.Substring(0, 5) } else { $fileName.Substring(0, 4) } | |
# Check if the extracted value matches one of the desired values | |
if ($extractedValue -in 'dlss', 'dlssg', 'dlssd') { | |
$nvngxDllType = $extractedValue | |
} elseif ($fileName -in 'dlss', 'dlssg', 'dlssd') { | |
# Handle cases where the filename is exactly one of the desired values | |
$nvngxDllType = $fileName | |
} | |
# Check if $nvngxDllType is still null | |
if ($null -eq $nvngxDllType) { | |
# Last chance, check if it might be dlss | |
if ($fileName.Substring(0, 4) -eq "dlss") { | |
$nvngxDllType = "dlss" | |
} else { | |
Write-Host "Error: Unable to determine the DLL type from the filename. Please check the input: $nvngxDllPath" | |
Write-Host "Aborting script." | |
return | |
} | |
} | |
# DllImport needs full DLL path, try figuring it out: | |
$DllPath = [System.IO.Path]::GetFullPath($nvngxDllPath) | |
if (-not (Test-Path $DllPath)) { | |
$DllPath = Join-Path -Path $PWD -ChildPath $nvngxDllPath | |
if (-not (Test-Path $DllPath)) { | |
$DllPath = Join-Path -Path $PSScriptRoot -ChildPath $nvngxDllPath | |
if (-not (Test-Path $DllPath)) { | |
Write-Host "Error: Input DLL path not found: $nvngx_filename" | |
Write-Host "Aborting script." | |
return | |
} | |
} | |
} | |
Write-Host "Input DLL path: $DllPath" | |
$signature = Get-AuthenticodeSignature -FilePath $DllPath | |
if ($signature.Status -ne "Valid") { | |
Write-Host "Error: Input DLL doesn't have a valid authenticode signature." | |
Write-Host "UpdateDLSS requires loading/executing the DLL to work, which may be a risk." | |
Write-Host "Aborting script." | |
return | |
} | |
# DllImport code | |
$dllimport = @" | |
[DllImport(@"$DllPath", CallingConvention = CallingConvention.Cdecl)] | |
public static extern int NVSDK_NGX_GetSnippetVersion(); | |
"@ | |
# Generate random string to use for class name above, so script can be ran multiple times in same session | |
$length = 10 | |
$randomString = -join ((65..90) + (97..122) | Get-Random -Count $length | ForEach-Object { [char]$_ }) | |
$type = Add-Type -MemberDefinition $dllimport -Name "NGX$randomString" -Namespace "NV" -PassThru | |
$nvngxVersion = 0 | |
try { | |
$nvngxVersion = $type::NVSDK_NGX_GetSnippetVersion() | |
} catch { | |
Write-Host "Error: Failed to execute NVSDK_NGX_GetSnippetVersion, error: $_" | |
return | |
} | |
$ver = [BitConverter]::GetBytes($nvngxVersion) | |
$verMajor = [BitConverter]::ToUInt16($ver, 2) | |
# Seems we don't need the result of NVSDK_NGX_GetGPUArchitecture, 160 always works fine? | |
#$nvngxDllArch = $type::NVSDK_NGX_GetGPUArchitecture().ToString('X') | |
$nvngxDllArch = "160" | |
$nvngxBasePath = "C:\ProgramData\NVIDIA\NGX\models" | |
$dllDestPath = "$nvngxBasePath\$nvngxDllType\versions\$nvngxVersion\files\$($nvngxDllArch)_E658703.bin" | |
$configFilePath = "$nvngxBasePath\nvngx_config.txt" | |
$configKey = "app_E658703" | |
$configValue = "$($verMajor).$($ver[1]).$($ver[0])" | |
Write-Host " " | |
Write-Host "Detected NVNGX DLL info:" | |
Write-Host " Type: $nvngxDllType" | |
Write-Host " Version: $configValue" | |
Write-Host " Signature: $($signature.Status)" | |
Write-Host " " | |
Write-Host "The following operations will be performed:" | |
Write-Host "1. Copy DLL to $dllDestPath" | |
Write-Host "2. Update config file $configFilePath with the following:" | |
Write-Host " [$nvngxDllType]" | |
Write-Host " $configKey = $configValue" | |
Write-Host " " | |
if (Test-Path $dllDestPath) { | |
Write-Host "Error: DLL destination already exists, script aborted." | |
return | |
} | |
$confirmation = Read-Host "Do you want to proceed? (y/n)" | |
if ($confirmation.ToLower() -ne 'y') { | |
Write-Host "Operation canceled by user." | |
return | |
} | |
# Create folders if needed | |
if (-not (Test-Path (Split-Path $dllDestPath))) { | |
New-Item -ItemType Directory -Force -Path (Split-Path $dllDestPath) | Out-Null | |
} | |
# Copy DLL | |
Copy-Item -Path $DllPath -Destination $dllDestPath -Force | |
if (-not (Test-Path $configFilePath)) { | |
Write-Host "Config file doesn't exist, creating $configFilePath" | |
New-Item -Path $configFilePath -ItemType File > $null | |
} | |
# Update config file | |
Update-IniFile -FilePath $configFilePath -Section $nvngxDllType -Key $configKey -Value $configValue | |
Write-Host "Operations completed successfully." | |
} | |
try | |
{ | |
Export-ModuleMember -Function "UpdateDLSS" | |
} catch { | |
UpdateDLSS | |
} |
if the game isn't available in nvidia app then you don't have to worry about it messing with your profiles that you edit with nvidiaProfileInspector, either the global one or making a new game specific one and overriding DLSS there like this: https://images.sshnuke.net/2025-02-06_08-52-29_LWV7nXacu.png
Having trouble forcing preset K globally using inspector. Can someone help me out step by step? I've run the script and the latest dll IS loaded as expected
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is possible to add new games for be on nvidia app? like soulframe?