Created
August 29, 2016 00:01
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// by dave whyte; drop me a line if you use this! | |
int[][] result; | |
float t; | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("g###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 16; | |
int numFrames = 120; | |
float shutterAngle = .5; | |
boolean recording = false; | |
void setup_() { | |
size(800, 600, P3D); | |
smooth(8); | |
noFill(); | |
strokeWeight(3.2); | |
stroke(250); | |
} | |
float ease(float q){ | |
return 3*q*q - 2*q*q*q; | |
} | |
float R = 230, r = 130; | |
int N = 12, M = 200; | |
float x, y, z; | |
float th, ph; | |
float tw; | |
float tt; | |
void draw_() { | |
background(91,171,162); | |
pushMatrix(); | |
translate(width/2, height/2 - 68, -300); | |
rotateX(-.8); | |
rotateY(PI*t); | |
tw = map(cos(TWO_PI*t), 1, -1, 0, 1); | |
tw = PI*2/3*ease(tw); | |
tt = constrain(1.8*t-0.4,0,1); | |
tt = ease(tt); | |
for (int a=0; a<N; a++) { | |
pushMatrix(); | |
beginShape(); | |
for (int i=0; i<M; i++) { | |
th = i*TWO_PI/M; | |
ph = HALF_PI + (a+2*tt)*TWO_PI/N + tw*cos(2*th); | |
x = (R + r*cos(ph))*cos(th); | |
y = r*sin(ph); | |
z = (R + r*cos(ph))*sin(th); | |
vertex(x, y, z); | |
} | |
endShape(CLOSE); | |
popMatrix(); | |
} | |
popMatrix(); | |
} |
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