Created
May 31, 2016 15:31
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import UIKit | |
// Swift rewrite challenge | |
// Starting point: https://gist.github.com/jkereako/200342b66b5416fd715a#file-scale-and-crop-image-swift | |
func scaleAndCropImage( | |
image: UIImage, | |
toSize size: CGSize, | |
fitImage: Bool = true | |
) -> UIImage { | |
// Return original when cropping is not needed | |
guard !CGSizeEqualToSize(image.size, size) else { return image } | |
// Calculate scale factor for fit or fill | |
let (widthFactor, heightFactor) = (size.width / image.size.width, size.height / image.size.height) | |
let fitFillTest = fitImage ? widthFactor < heightFactor : widthFactor > heightFactor | |
let scaleFactor = fitFillTest ? widthFactor : heightFactor | |
// Establish drawing destination, which may start outside the drawing context bounds | |
let (scaledWidth, scaledHeight) = (image.size.width * scaleFactor, image.size.height * scaleFactor) | |
let drawingOrigin = CGPoint( | |
x: (size.width - scaledWidth) / 2.0, | |
y: (size.height - scaledHeight) / 2.0) | |
// Perform drawing and return image | |
UIGraphicsBeginImageContextWithOptions(size, false, 0.0) | |
let scaledImage: UIImage | |
do { | |
// Fill background | |
UIColor.blackColor().setFill(); UIRectFill(CGRect(origin: .zero, size: size)) | |
// Draw scaled image | |
let drawingRect: CGRect = CGRect( | |
origin: drawingOrigin, | |
size: CGSize(width: scaledWidth, height: scaledHeight)) | |
image.drawInRect(drawingRect) | |
// Fetch image | |
scaledImage = UIGraphicsGetImageFromCurrentImageContext()! | |
} | |
UIGraphicsEndImageContext() | |
return scaledImage | |
} | |
// Test with some basic placeholder data | |
guard let url = NSURL(string: "http://placehold.it/300x150") else { fatalError("Bad URL") } | |
guard let data = NSData(contentsOfURL: url) else { fatalError("Bad data") } | |
guard let img = UIImage(data: data) else { fatalError("Bad data") } | |
let outImageFit = scaleAndCropImage(img, toSize: CGSize(width: 200, height: 200)) | |
let outImageFill = scaleAndCropImage(img, toSize: CGSize(width: 200, height: 200), fitImage: false) |
In my real world code, I use code that passes a context. You can always get context from a valid drawing session and UIKit supports a context stack, so you can push the context, perform drawing, and then pull an image to return and pop the context.
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Useful method for performing drawing in the resulting context
Using calculation of x, y in both branches instead of checking for
if widthFactor > heightFactor