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defmodule IslandsEngine.Game do | |
use GenServer | |
alias IslandsEngine.{Token, StateData} | |
# | |
# initialized | |
# new_game_player1 | |
# | |
# waiting_p2 | |
# add_player2 | |
# | |
# placing_islands | |
# place_island | |
# set_islands | |
# | |
# player1_turn | |
# guess | |
# win_check | |
# | |
# player2_turn | |
# guess | |
# win_check | |
# | |
# winner | |
# | |
# | |
# Client | |
# | |
def start_link(name) do | |
GenServer.start_link(__MODULE__, name) | |
end | |
def player1_name(game) do | |
GenServer.call(game, {:main, :player1_name}) | |
end | |
def add_player2(game, name) do | |
GenServer.call(game, {:main, {:add_player2, name}}) | |
end | |
def player2_name(game) do | |
GenServer.call(game, {:main, :player2_name}) | |
end | |
def place_island(game, player, shape, row, col) do | |
GenServer.call(game, {:main, {:place_island, player, shape, row, col}}) | |
end | |
def has_island?(game, player, shape, row, col) do | |
GenServer.call(game, {:main, {:has_island?, player, shape, row, col}}) | |
end | |
# | |
# Server | |
# | |
def init(p1_name) do | |
state_data = | |
StateData.new() | |
|> StateData.add_player1(p1_name) | |
{:ok, state_data} | |
end | |
def handle_call({:main, task}, _from, state_data) do | |
token = %Token{state_data: state_data} | |
case task do | |
:player1_name -> | |
%{token | msg: StateData.player1_name(state_data)} | |
|> reply_with_msg() | |
{:add_player2, name} -> | |
%{token | p2_name: name} | |
|> update_player2() | |
|> reply_with_msg() | |
:player2_name -> | |
%{token | msg: StateData.player2_name(state_data)} | |
|> reply_with_msg() | |
{:place_island, player, shape, row, col} -> | |
%{token | place_island: {player, shape, row, col}} | |
|> do_place_island() | |
|> reply_with_msg() | |
{:has_island?, player, shape, row, col} -> | |
%{token | msg: StateData.has_island?(token.state_data, player, shape, row, col)} | |
|> reply_with_msg | |
end | |
end | |
defp update_player2(%{state_data: state_data, p2_name: p2_name} = token) do | |
%{token | | |
state_data: StateData.add_player2(state_data, p2_name), | |
msg: :ok, | |
} | |
end | |
defp do_place_island(%{state_data: state_data, place_island: {player, shape, row, col}} = token) do | |
# Board.placeisland... | |
%{token | | |
# state_data: StateData.placeisland.... | |
msg: :ok, | |
} | |
end | |
defp reply_with_msg(%{msg: msg, state_data: state_data}) do | |
{:reply, msg, state_data} | |
end | |
end |
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