Created
February 18, 2025 09:24
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public static class MonoBehaviourExtensions | |
{ | |
#if UNITY_EDITOR | |
// [UnityEditor.MenuItem("CONTEXT/MonoBehaviour/Change Script")] | |
// [UnityEditor.MenuItem("CONTEXT/AVGFramework.Runtime.UI.AVGImage/Change Script")] | |
[UnityEditor.MenuItem("CONTEXT/AVGImage/Change Script")] | |
public static void ChangeScript(MenuCommand command) | |
{ | |
if (command.context == null) return; | |
var monoBehaviour = command.context as MonoBehaviour; | |
var monoScript = MonoScript.FromMonoBehaviour(monoBehaviour); | |
var scriptPath = AssetDatabase.GetAssetPath(monoScript); | |
var directoryPath = new FileInfo(scriptPath).Directory?.FullName; | |
// Allow the user to select which script to replace with | |
var newScriptPath = EditorUtility.OpenFilePanel("Select replacement script", directoryPath, "cs"); | |
newScriptPath = newScriptPath.Replace('\\', '/'); | |
// Don't log anything if they cancelled the window | |
if (string.IsNullOrEmpty(newScriptPath)) return; | |
// Load the selected asset | |
var relativePath = newScriptPath.Replace(Application.dataPath.Replace("Assets", ""), "");//"Assets\\" + Path.GetRelativePath(Application.dataPath, newScriptPath); | |
Debug.Log("newScriptPath: " + relativePath); | |
// var chosenTextAsset = AssetDatabase.LoadAssetAtPath<TextAsset>(relativePath); | |
var chosenTextAsset = AssetDatabase.LoadAssetAtPath(relativePath, typeof(Object)); | |
if (chosenTextAsset == null) | |
{ | |
Debug.LogWarning($"Selected script couldn't be loaded ({relativePath})"); | |
return; | |
} | |
Undo.RegisterCompleteObjectUndo(command.context, "Changing component script"); | |
var so = new SerializedObject(monoBehaviour); | |
var scriptProperty = so.FindProperty("m_Script"); | |
so.Update(); | |
scriptProperty.objectReferenceValue = chosenTextAsset; | |
so.ApplyModifiedProperties(); | |
} | |
#endif | |
} |
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