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July 12, 2019 01:01
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Improved SceneManager
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extends Node | |
onready var anim = $Fader/AnimationPlayer | |
func change_scene(next_scene, params=[]): | |
""" | |
Changes scene with a transition. | |
You can hold the fade back in transition if desired until | |
the next scene is in a state that is considered ready | |
""" | |
get_tree().paused = true | |
anim.play_backwards("Fade") | |
yield(anim, "animation_finished") | |
$Fader/Label.visible = true | |
var scene = get_tree().current_scene | |
if scene.has_method("_teardown"): | |
var state = scene._teardown() | |
if state and state is GDScriptFunctionState: | |
yield(state, "completed") | |
get_tree().change_scene(next_scene) | |
yield(get_tree(), "idle_frame") | |
scene = get_tree().current_scene | |
if scene.has_method("_setup"): | |
var state = scene._setup(params) | |
if state and state is GDScriptFunctionState: | |
yield(state, "completed") | |
$Fader/Label.visible = false | |
anim.play("Fade") | |
yield(anim, "animation_finished") | |
get_tree().paused = false | |
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