Created
February 28, 2015 11:10
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Simple TicTacToe Game | JAVA
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package JavaOgreniyorum; | |
// Main class'ından obje oluşturulup çağırılmalıdır. | |
import java.util.Scanner; | |
public class XOXGame { | |
private final int cSIZE = 3; | |
private final int rSIZE = 3; | |
private char chrXO = 'X'; | |
char[][] gameBoard = new char[rSIZE][cSIZE]; | |
int[] gameIndex = new int[9]; | |
public void GameBoard(){ | |
for(int i = 0; i < rSIZE; ++i) | |
{ | |
for(int j = 0; j < cSIZE; ++j) | |
{ | |
gameBoard[i][j] = '-'; | |
} | |
} | |
PlayGame(); | |
} | |
public void printGameBoard(){ | |
for(int i = 0; i < rSIZE; ++i) | |
{ | |
for(int j = 0; j < cSIZE; ++j) | |
{ | |
System.out.print(gameBoard[i][j]+" "); | |
} | |
System.out.println(); | |
} | |
} | |
public void PlayGame() | |
{ | |
printGameBoard(); | |
boolean playGame = true; | |
@SuppressWarnings("resource") | |
Scanner scan = new Scanner(System.in); | |
while(playGame){ | |
System.out.println("Satır sayısını giriniz: "); | |
int row = scan.nextInt() - 1; | |
System.out.println("Sütun sayısını giriniz: "); | |
int col = scan.nextInt() - 1; | |
try{ | |
if(gameBoard[row][col]!='-'){ | |
System.out.println("Geçersiz bir işlem yaptınız."); | |
} | |
else | |
{ | |
gameBoard[row][col] = chrXO; | |
printGameBoard(); | |
if(isXOX(row,col)){ | |
System.out.println("Tebrikler"); | |
playGame = false; | |
} | |
if(chrXO == 'X' && gameBoard[row][col] == 'X') | |
chrXO = 'O'; | |
if(chrXO == 'O' && gameBoard[row][col] == 'O') | |
chrXO = 'X'; | |
} | |
} | |
catch(IndexOutOfBoundsException e){ | |
System.out.println("Geçersiz işlem"); | |
} | |
} | |
} | |
public boolean isXOX(int row, int col) | |
{ | |
if(gameBoard[0][col]==gameBoard[1][col] && gameBoard[0][col]==gameBoard[2][col]){ | |
return true; | |
} | |
else if(gameBoard[row][0]==gameBoard[row][1] && gameBoard[row][0]==gameBoard[row][2]){ | |
return true; | |
} | |
else if(gameBoard[0][0]==gameBoard[1][1] && gameBoard[0][0]==gameBoard[2][2] && gameBoard[0][0]!='-'){ | |
return true; | |
} | |
else if(gameBoard[0][2]==gameBoard[1][1] && gameBoard[0][2]==gameBoard[2][0] && gameBoard[0][2]!='-'){ | |
return true; | |
} | |
else | |
return false; | |
} | |
} |
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