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Play Random Song on Grooveshark
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/* | |
Add a random song to your Grooveshark playlist | |
Clears queue (not very fast) then adds the first song using a random songID that is valid | |
*/ | |
(function() { | |
//clear current queue | |
function removeSong(cb) { | |
w = window.Grooveshark.setSongStatusCallback(); | |
if (w && w.status != "none") { | |
window.Grooveshark.removeCurrentSongFromQueue() | |
setTimeout(function() { | |
removeSong(cb); | |
}, 125); | |
} else { | |
cb(); | |
} | |
} | |
removeSong(function() { | |
function next() { //try to load a new songID | |
var songID = Math.floor(Math.random() * 30000000); //generate a new songID | |
var o = [songID]; //create array of one songID | |
window.Grooveshark.addSongsByID(o, null); //add song | |
var c = 0, //retry count | |
l = 8, //retry limit | |
t = 250; //retry timeout | |
function wait() { //wait for song to have loaded | |
c++; //increment retry count | |
if (c < l) { //if not over retry limit | |
var w = window.Grooveshark.setSongStatusCallback(); //get callback for song status | |
if (w && w.song !== null && w.song.songID) { //if callback valid and songID matches | |
console.log(w.song.songID, '==', songID, (w.song.songID == songID)); | |
if (w.song.songID == songID) { | |
console.log('songID good'); | |
window.Grooveshark.play(); | |
return; | |
} else { | |
setTimeout(function() { | |
console.log('wait'); | |
wait(); //check again | |
}, t); | |
} | |
} else { | |
setTimeout(function() { | |
console.log('wait'); | |
wait(); //check again | |
}, t); | |
} | |
} else { | |
console.log('songID bad'); | |
next(); //too many fails, try new songID | |
} | |
} | |
wait(); //check if song loaded (first time calling wait()) | |
} | |
next(); //add song (first time calling next()) | |
}); | |
})(); |
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