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OrbitControls for Three.js editor
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// Modified Three.js OrbitControls(https://threejs.org/examples/js/controls/OrbitControls.js) to use in Threejs Editor. | |
// OrbitControls cannot be used in threejs editor because THREE object is sealed or extensibility prevented. | |
// MyTHREE is used instead of THREE. | |
/* | |
Usage: Load it with following | |
function loadOrbitControls() | |
{ | |
var orbitcontrols = document.createElement('script'); | |
var controls = null; | |
// Original OrbitControls: "https://threejs.org/examples/js/controls/OrbitControls.js"; | |
// Modified OrbitControls : https://gist.githubusercontent.com/expressiveco/030e6bfa4cdfc39735824b8c743d6223/raw/dd5df633e4cd3e774f032ee640290db8e22af2d8/OrbitControls.js; | |
orbitcontrols.src = "https://gist.githack.com/expressiveco/030e6bfa4cdfc39735824b8c743d6223/raw/dd5df633e4cd3e774f032ee640290db8e22af2d8/OrbitControls.js"; | |
orbitcontrols.onload = function () { | |
if (!controls && MyTHREE.OrbitControls) controls = new MyTHREE.OrbitControls( camera, renderer.domElement ); | |
}; | |
document.head.appendChild(orbitcontrols); | |
} | |
*/ | |
console.warn( "THREE.OrbitControls: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." ); | |
// This set of controls performs orbiting, dollying (zooming), and panning. | |
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). | |
// | |
// Orbit - left mouse / touch: one-finger move | |
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish | |
// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move | |
MyTHREE = {}; | |
MyTHREE.OrbitControls = function ( object, domElement ) { | |
if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' ); | |
if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' ); | |
this.object = object; | |
this.domElement = domElement; | |
// Set to false to disable this control | |
this.enabled = true; | |
// "target" sets the location of focus, where the object orbits around | |
this.target = new THREE.Vector3(); | |
// How far you can dolly in and out ( PerspectiveCamera only ) | |
this.minDistance = 0; | |
this.maxDistance = Infinity; | |
// How far you can zoom in and out ( OrthographicCamera only ) | |
this.minZoom = 0; | |
this.maxZoom = Infinity; | |
// How far you can orbit vertically, upper and lower limits. | |
// Range is 0 to Math.PI radians. | |
this.minPolarAngle = 0; // radians | |
this.maxPolarAngle = Math.PI; // radians | |
// How far you can orbit horizontally, upper and lower limits. | |
// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ) | |
this.minAzimuthAngle = - Infinity; // radians | |
this.maxAzimuthAngle = Infinity; // radians | |
// Set to true to enable damping (inertia) | |
// If damping is enabled, you must call controls.update() in your animation loop | |
this.enableDamping = false; | |
this.dampingFactor = 0.05; | |
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility. | |
// Set to false to disable zooming | |
this.enableZoom = true; | |
this.zoomSpeed = 1.0; | |
// Set to false to disable rotating | |
this.enableRotate = true; | |
this.rotateSpeed = 1.0; | |
// Set to false to disable panning | |
this.enablePan = true; | |
this.panSpeed = 1.0; | |
this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up | |
this.keyPanSpeed = 7.0; // pixels moved per arrow key push | |
// Set to true to automatically rotate around the target | |
// If auto-rotate is enabled, you must call controls.update() in your animation loop | |
this.autoRotate = false; | |
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 | |
// Set to false to disable use of the keys | |
this.enableKeys = true; | |
// The four arrow keys | |
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; | |
// Mouse buttons | |
this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN }; | |
// Touch fingers | |
this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN }; | |
// for reset | |
this.target0 = this.target.clone(); | |
this.position0 = this.object.position.clone(); | |
this.zoom0 = this.object.zoom; | |
// | |
// public methods | |
// | |
this.getPolarAngle = function () { | |
return spherical.phi; | |
}; | |
this.getAzimuthalAngle = function () { | |
return spherical.theta; | |
}; | |
this.saveState = function () { | |
scope.target0.copy( scope.target ); | |
scope.position0.copy( scope.object.position ); | |
scope.zoom0 = scope.object.zoom; | |
}; | |
this.reset = function () { | |
scope.target.copy( scope.target0 ); | |
scope.object.position.copy( scope.position0 ); | |
scope.object.zoom = scope.zoom0; | |
scope.object.updateProjectionMatrix(); | |
scope.dispatchEvent( changeEvent ); | |
scope.update(); | |
state = STATE.NONE; | |
}; | |
// this method is exposed, but perhaps it would be better if we can make it private... | |
this.update = function () { | |
var offset = new THREE.Vector3(); | |
// so camera.up is the orbit axis | |
var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) ); | |
var quatInverse = quat.clone().inverse(); | |
var lastPosition = new THREE.Vector3(); | |
var lastQuaternion = new THREE.Quaternion(); | |
var twoPI = 2 * Math.PI; | |
return function update() { | |
var position = scope.object.position; | |
offset.copy( position ).sub( scope.target ); | |
// rotate offset to "y-axis-is-up" space | |
offset.applyQuaternion( quat ); | |
// angle from z-axis around y-axis | |
spherical.setFromVector3( offset ); | |
if ( scope.autoRotate && state === STATE.NONE ) { | |
rotateLeft( getAutoRotationAngle() ); | |
} | |
if ( scope.enableDamping ) { | |
spherical.theta += sphericalDelta.theta * scope.dampingFactor; | |
spherical.phi += sphericalDelta.phi * scope.dampingFactor; | |
} else { | |
spherical.theta += sphericalDelta.theta; | |
spherical.phi += sphericalDelta.phi; | |
} | |
// restrict theta to be between desired limits | |
var min = scope.minAzimuthAngle; | |
var max = scope.maxAzimuthAngle; | |
if ( isFinite( min ) && isFinite( max ) ) { | |
if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI; | |
if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI; | |
if ( min < max ) { | |
spherical.theta = Math.max( min, Math.min( max, spherical.theta ) ); | |
} else { | |
spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ? | |
Math.max( min, spherical.theta ) : | |
Math.min( max, spherical.theta ); | |
} | |
} | |
// restrict phi to be between desired limits | |
spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); | |
spherical.makeSafe(); | |
spherical.radius *= scale; | |
// restrict radius to be between desired limits | |
spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); | |
// move target to panned location | |
if ( scope.enableDamping === true ) { | |
scope.target.addScaledVector( panOffset, scope.dampingFactor ); | |
} else { | |
scope.target.add( panOffset ); | |
} | |
offset.setFromSpherical( spherical ); | |
// rotate offset back to "camera-up-vector-is-up" space | |
offset.applyQuaternion( quatInverse ); | |
position.copy( scope.target ).add( offset ); | |
scope.object.lookAt( scope.target ); | |
if ( scope.enableDamping === true ) { | |
sphericalDelta.theta *= ( 1 - scope.dampingFactor ); | |
sphericalDelta.phi *= ( 1 - scope.dampingFactor ); | |
panOffset.multiplyScalar( 1 - scope.dampingFactor ); | |
} else { | |
sphericalDelta.set( 0, 0, 0 ); | |
panOffset.set( 0, 0, 0 ); | |
} | |
scale = 1; | |
// update condition is: | |
// min(camera displacement, camera rotation in radians)^2 > EPS | |
// using small-angle approximation cos(x/2) = 1 - x^2 / 8 | |
if ( zoomChanged || | |
lastPosition.distanceToSquared( scope.object.position ) > EPS || | |
8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { | |
scope.dispatchEvent( changeEvent ); | |
lastPosition.copy( scope.object.position ); | |
lastQuaternion.copy( scope.object.quaternion ); | |
zoomChanged = false; | |
return true; | |
} | |
return false; | |
}; | |
}(); | |
this.dispose = function () { | |
scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false ); | |
scope.domElement.removeEventListener( 'pointerdown', onPointerDown, false ); | |
scope.domElement.removeEventListener( 'wheel', onMouseWheel, false ); | |
scope.domElement.removeEventListener( 'touchstart', onTouchStart, false ); | |
scope.domElement.removeEventListener( 'touchend', onTouchEnd, false ); | |
scope.domElement.removeEventListener( 'touchmove', onTouchMove, false ); | |
scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove, false ); | |
scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp, false ); | |
scope.domElement.removeEventListener( 'keydown', onKeyDown, false ); | |
//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? | |
}; | |
// | |
// internals | |
// | |
var scope = this; | |
var changeEvent = { type: 'change' }; | |
var startEvent = { type: 'start' }; | |
var endEvent = { type: 'end' }; | |
var STATE = { | |
NONE: - 1, | |
ROTATE: 0, | |
DOLLY: 1, | |
PAN: 2, | |
TOUCH_ROTATE: 3, | |
TOUCH_PAN: 4, | |
TOUCH_DOLLY_PAN: 5, | |
TOUCH_DOLLY_ROTATE: 6 | |
}; | |
var state = STATE.NONE; | |
var EPS = 0.000001; | |
// current position in spherical coordinates | |
var spherical = new THREE.Spherical(); | |
var sphericalDelta = new THREE.Spherical(); | |
var scale = 1; | |
var panOffset = new THREE.Vector3(); | |
var zoomChanged = false; | |
var rotateStart = new THREE.Vector2(); | |
var rotateEnd = new THREE.Vector2(); | |
var rotateDelta = new THREE.Vector2(); | |
var panStart = new THREE.Vector2(); | |
var panEnd = new THREE.Vector2(); | |
var panDelta = new THREE.Vector2(); | |
var dollyStart = new THREE.Vector2(); | |
var dollyEnd = new THREE.Vector2(); | |
var dollyDelta = new THREE.Vector2(); | |
function getAutoRotationAngle() { | |
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; | |
} | |
function getZoomScale() { | |
return Math.pow( 0.95, scope.zoomSpeed ); | |
} | |
function rotateLeft( angle ) { | |
sphericalDelta.theta -= angle; | |
} | |
function rotateUp( angle ) { | |
sphericalDelta.phi -= angle; | |
} | |
var panLeft = function () { | |
var v = new THREE.Vector3(); | |
return function panLeft( distance, objectMatrix ) { | |
v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix | |
v.multiplyScalar( - distance ); | |
panOffset.add( v ); | |
}; | |
}(); | |
var panUp = function () { | |
var v = new THREE.Vector3(); | |
return function panUp( distance, objectMatrix ) { | |
if ( scope.screenSpacePanning === true ) { | |
v.setFromMatrixColumn( objectMatrix, 1 ); | |
} else { | |
v.setFromMatrixColumn( objectMatrix, 0 ); | |
v.crossVectors( scope.object.up, v ); | |
} | |
v.multiplyScalar( distance ); | |
panOffset.add( v ); | |
}; | |
}(); | |
// deltaX and deltaY are in pixels; right and down are positive | |
var pan = function () { | |
var offset = new THREE.Vector3(); | |
return function pan( deltaX, deltaY ) { | |
var element = scope.domElement; | |
if ( scope.object.isPerspectiveCamera ) { | |
// perspective | |
var position = scope.object.position; | |
offset.copy( position ).sub( scope.target ); | |
var targetDistance = offset.length(); | |
// half of the fov is center to top of screen | |
targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); | |
// we use only clientHeight here so aspect ratio does not distort speed | |
panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); | |
panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); | |
} else if ( scope.object.isOrthographicCamera ) { | |
// orthographic | |
panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); | |
panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); | |
} else { | |
// camera neither orthographic nor perspective | |
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); | |
scope.enablePan = false; | |
} | |
}; | |
}(); | |
function dollyOut( dollyScale ) { | |
if ( scope.object.isPerspectiveCamera ) { | |
scale /= dollyScale; | |
} else if ( scope.object.isOrthographicCamera ) { | |
scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); | |
scope.object.updateProjectionMatrix(); | |
zoomChanged = true; | |
} else { | |
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); | |
scope.enableZoom = false; | |
} | |
} | |
function dollyIn( dollyScale ) { | |
if ( scope.object.isPerspectiveCamera ) { | |
scale *= dollyScale; | |
} else if ( scope.object.isOrthographicCamera ) { | |
scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); | |
scope.object.updateProjectionMatrix(); | |
zoomChanged = true; | |
} else { | |
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); | |
scope.enableZoom = false; | |
} | |
} | |
// | |
// event callbacks - update the object state | |
// | |
function handleMouseDownRotate( event ) { | |
rotateStart.set( event.clientX, event.clientY ); | |
} | |
function handleMouseDownDolly( event ) { | |
dollyStart.set( event.clientX, event.clientY ); | |
} | |
function handleMouseDownPan( event ) { | |
panStart.set( event.clientX, event.clientY ); | |
} | |
function handleMouseMoveRotate( event ) { | |
rotateEnd.set( event.clientX, event.clientY ); | |
rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); | |
var element = scope.domElement; | |
rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height | |
rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); | |
rotateStart.copy( rotateEnd ); | |
scope.update(); | |
} | |
function handleMouseMoveDolly( event ) { | |
dollyEnd.set( event.clientX, event.clientY ); | |
dollyDelta.subVectors( dollyEnd, dollyStart ); | |
if ( dollyDelta.y > 0 ) { | |
dollyOut( getZoomScale() ); | |
} else if ( dollyDelta.y < 0 ) { | |
dollyIn( getZoomScale() ); | |
} | |
dollyStart.copy( dollyEnd ); | |
scope.update(); | |
} | |
function handleMouseMovePan( event ) { | |
panEnd.set( event.clientX, event.clientY ); | |
panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); | |
pan( panDelta.x, panDelta.y ); | |
panStart.copy( panEnd ); | |
scope.update(); | |
} | |
function handleMouseUp( /*event*/ ) { | |
// no-op | |
} | |
function handleMouseWheel( event ) { | |
if ( event.deltaY < 0 ) { | |
dollyIn( getZoomScale() ); | |
} else if ( event.deltaY > 0 ) { | |
dollyOut( getZoomScale() ); | |
} | |
scope.update(); | |
} | |
function handleKeyDown( event ) { | |
var needsUpdate = false; | |
switch ( event.keyCode ) { | |
case scope.keys.UP: | |
pan( 0, scope.keyPanSpeed ); | |
needsUpdate = true; | |
break; | |
case scope.keys.BOTTOM: | |
pan( 0, - scope.keyPanSpeed ); | |
needsUpdate = true; | |
break; | |
case scope.keys.LEFT: | |
pan( scope.keyPanSpeed, 0 ); | |
needsUpdate = true; | |
break; | |
case scope.keys.RIGHT: | |
pan( - scope.keyPanSpeed, 0 ); | |
needsUpdate = true; | |
break; | |
} | |
if ( needsUpdate ) { | |
// prevent the browser from scrolling on cursor keys | |
event.preventDefault(); | |
scope.update(); | |
} | |
} | |
function handleTouchStartRotate( event ) { | |
if ( event.touches.length == 1 ) { | |
rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); | |
} else { | |
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); | |
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); | |
rotateStart.set( x, y ); | |
} | |
} | |
function handleTouchStartPan( event ) { | |
if ( event.touches.length == 1 ) { | |
panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); | |
} else { | |
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); | |
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); | |
panStart.set( x, y ); | |
} | |
} | |
function handleTouchStartDolly( event ) { | |
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; | |
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; | |
var distance = Math.sqrt( dx * dx + dy * dy ); | |
dollyStart.set( 0, distance ); | |
} | |
function handleTouchStartDollyPan( event ) { | |
if ( scope.enableZoom ) handleTouchStartDolly( event ); | |
if ( scope.enablePan ) handleTouchStartPan( event ); | |
} | |
function handleTouchStartDollyRotate( event ) { | |
if ( scope.enableZoom ) handleTouchStartDolly( event ); | |
if ( scope.enableRotate ) handleTouchStartRotate( event ); | |
} | |
function handleTouchMoveRotate( event ) { | |
if ( event.touches.length == 1 ) { | |
rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); | |
} else { | |
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); | |
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); | |
rotateEnd.set( x, y ); | |
} | |
rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); | |
var element = scope.domElement; | |
rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height | |
rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); | |
rotateStart.copy( rotateEnd ); | |
} | |
function handleTouchMovePan( event ) { | |
if ( event.touches.length == 1 ) { | |
panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); | |
} else { | |
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); | |
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); | |
panEnd.set( x, y ); | |
} | |
panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); | |
pan( panDelta.x, panDelta.y ); | |
panStart.copy( panEnd ); | |
} | |
function handleTouchMoveDolly( event ) { | |
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; | |
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; | |
var distance = Math.sqrt( dx * dx + dy * dy ); | |
dollyEnd.set( 0, distance ); | |
dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); | |
dollyOut( dollyDelta.y ); | |
dollyStart.copy( dollyEnd ); | |
} | |
function handleTouchMoveDollyPan( event ) { | |
if ( scope.enableZoom ) handleTouchMoveDolly( event ); | |
if ( scope.enablePan ) handleTouchMovePan( event ); | |
} | |
function handleTouchMoveDollyRotate( event ) { | |
if ( scope.enableZoom ) handleTouchMoveDolly( event ); | |
if ( scope.enableRotate ) handleTouchMoveRotate( event ); | |
} | |
function handleTouchEnd( /*event*/ ) { | |
// no-op | |
} | |
// | |
// event handlers - FSM: listen for events and reset state | |
// | |
function onPointerDown( event ) { | |
if ( scope.enabled === false ) return; | |
switch ( event.pointerType ) { | |
case 'mouse': | |
onMouseDown( event ); | |
break; | |
// TODO touch | |
} | |
} | |
function onPointerMove( event ) { | |
if ( scope.enabled === false ) return; | |
switch ( event.pointerType ) { | |
case 'mouse': | |
onMouseMove( event ); | |
break; | |
// TODO touch | |
} | |
} | |
function onPointerUp( event ) { | |
if ( scope.enabled === false ) return; | |
switch ( event.pointerType ) { | |
case 'mouse': | |
onMouseUp( event ); | |
break; | |
// TODO touch | |
} | |
} | |
function onMouseDown( event ) { | |
// Prevent the browser from scrolling. | |
event.preventDefault(); | |
// Manually set the focus since calling preventDefault above | |
// prevents the browser from setting it automatically. | |
scope.domElement.focus ? scope.domElement.focus() : window.focus(); | |
var mouseAction; | |
switch ( event.button ) { | |
case 0: | |
mouseAction = scope.mouseButtons.LEFT; | |
break; | |
case 1: | |
mouseAction = scope.mouseButtons.MIDDLE; | |
break; | |
case 2: | |
mouseAction = scope.mouseButtons.RIGHT; | |
break; | |
default: | |
mouseAction = - 1; | |
} | |
switch ( mouseAction ) { | |
case THREE.MOUSE.DOLLY: | |
if ( scope.enableZoom === false ) return; | |
handleMouseDownDolly( event ); | |
state = STATE.DOLLY; | |
break; | |
case THREE.MOUSE.ROTATE: | |
if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | |
if ( scope.enablePan === false ) return; | |
handleMouseDownPan( event ); | |
state = STATE.PAN; | |
} else { | |
if ( scope.enableRotate === false ) return; | |
handleMouseDownRotate( event ); | |
state = STATE.ROTATE; | |
} | |
break; | |
case THREE.MOUSE.PAN: | |
if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | |
if ( scope.enableRotate === false ) return; | |
handleMouseDownRotate( event ); | |
state = STATE.ROTATE; | |
} else { | |
if ( scope.enablePan === false ) return; | |
handleMouseDownPan( event ); | |
state = STATE.PAN; | |
} | |
break; | |
default: | |
state = STATE.NONE; | |
} | |
if ( state !== STATE.NONE ) { | |
scope.domElement.ownerDocument.addEventListener( 'pointermove', onPointerMove, false ); | |
scope.domElement.ownerDocument.addEventListener( 'pointerup', onPointerUp, false ); | |
scope.dispatchEvent( startEvent ); | |
} | |
} | |
function onMouseMove( event ) { | |
if ( scope.enabled === false ) return; | |
event.preventDefault(); | |
switch ( state ) { | |
case STATE.ROTATE: | |
if ( scope.enableRotate === false ) return; | |
handleMouseMoveRotate( event ); | |
break; | |
case STATE.DOLLY: | |
if ( scope.enableZoom === false ) return; | |
handleMouseMoveDolly( event ); | |
break; | |
case STATE.PAN: | |
if ( scope.enablePan === false ) return; | |
handleMouseMovePan( event ); | |
break; | |
} | |
} | |
function onMouseUp( event ) { | |
if ( scope.enabled === false ) return; | |
handleMouseUp( event ); | |
scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove, false ); | |
scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp, false ); | |
scope.dispatchEvent( endEvent ); | |
state = STATE.NONE; | |
} | |
function onMouseWheel( event ) { | |
if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return; | |
event.preventDefault(); | |
event.stopPropagation(); | |
scope.dispatchEvent( startEvent ); | |
handleMouseWheel( event ); | |
scope.dispatchEvent( endEvent ); | |
} | |
function onKeyDown( event ) { | |
if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return; | |
handleKeyDown( event ); | |
} | |
function onTouchStart( event ) { | |
if ( scope.enabled === false ) return; | |
event.preventDefault(); // prevent scrolling | |
switch ( event.touches.length ) { | |
case 1: | |
switch ( scope.touches.ONE ) { | |
case THREE.TOUCH.ROTATE: | |
if ( scope.enableRotate === false ) return; | |
handleTouchStartRotate( event ); | |
state = STATE.TOUCH_ROTATE; | |
break; | |
case THREE.TOUCH.PAN: | |
if ( scope.enablePan === false ) return; | |
handleTouchStartPan( event ); | |
state = STATE.TOUCH_PAN; | |
break; | |
default: | |
state = STATE.NONE; | |
} | |
break; | |
case 2: | |
switch ( scope.touches.TWO ) { | |
case THREE.TOUCH.DOLLY_PAN: | |
if ( scope.enableZoom === false && scope.enablePan === false ) return; | |
handleTouchStartDollyPan( event ); | |
state = STATE.TOUCH_DOLLY_PAN; | |
break; | |
case THREE.TOUCH.DOLLY_ROTATE: | |
if ( scope.enableZoom === false && scope.enableRotate === false ) return; | |
handleTouchStartDollyRotate( event ); | |
state = STATE.TOUCH_DOLLY_ROTATE; | |
break; | |
default: | |
state = STATE.NONE; | |
} | |
break; | |
default: | |
state = STATE.NONE; | |
} | |
if ( state !== STATE.NONE ) { | |
scope.dispatchEvent( startEvent ); | |
} | |
} | |
function onTouchMove( event ) { | |
if ( scope.enabled === false ) return; | |
event.preventDefault(); // prevent scrolling | |
event.stopPropagation(); | |
switch ( state ) { | |
case STATE.TOUCH_ROTATE: | |
if ( scope.enableRotate === false ) return; | |
handleTouchMoveRotate( event ); | |
scope.update(); | |
break; | |
case STATE.TOUCH_PAN: | |
if ( scope.enablePan === false ) return; | |
handleTouchMovePan( event ); | |
scope.update(); | |
break; | |
case STATE.TOUCH_DOLLY_PAN: | |
if ( scope.enableZoom === false && scope.enablePan === false ) return; | |
handleTouchMoveDollyPan( event ); | |
scope.update(); | |
break; | |
case STATE.TOUCH_DOLLY_ROTATE: | |
if ( scope.enableZoom === false && scope.enableRotate === false ) return; | |
handleTouchMoveDollyRotate( event ); | |
scope.update(); | |
break; | |
default: | |
state = STATE.NONE; | |
} | |
} | |
function onTouchEnd( event ) { | |
if ( scope.enabled === false ) return; | |
handleTouchEnd( event ); | |
scope.dispatchEvent( endEvent ); | |
state = STATE.NONE; | |
} | |
function onContextMenu( event ) { | |
if ( scope.enabled === false ) return; | |
event.preventDefault(); | |
} | |
// | |
scope.domElement.addEventListener( 'contextmenu', onContextMenu, false ); | |
scope.domElement.addEventListener( 'pointerdown', onPointerDown, false ); | |
scope.domElement.addEventListener( 'wheel', onMouseWheel, false ); | |
scope.domElement.addEventListener( 'touchstart', onTouchStart, false ); | |
scope.domElement.addEventListener( 'touchend', onTouchEnd, false ); | |
scope.domElement.addEventListener( 'touchmove', onTouchMove, false ); | |
scope.domElement.addEventListener( 'keydown', onKeyDown, false ); | |
// make sure element can receive keys. | |
if ( scope.domElement.tabIndex === - 1 ) { | |
scope.domElement.tabIndex = 0; | |
} | |
// force an update at start | |
this.update(); | |
}; | |
MyTHREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype ); | |
MyTHREE.OrbitControls.prototype.constructor = MyTHREE.OrbitControls; | |
// This set of controls performs orbiting, dollying (zooming), and panning. | |
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). | |
// This is very similar to OrbitControls, another set of touch behavior | |
// | |
// Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate | |
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish | |
// Pan - left mouse, or arrow keys / touch: one-finger move | |
MyTHREE.MapControls = function ( object, domElement ) { | |
MyTHREE.OrbitControls.call( this, object, domElement ); | |
this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up | |
this.mouseButtons.LEFT = THREE.MOUSE.PAN; | |
this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE; | |
this.touches.ONE = THREE.TOUCH.PAN; | |
this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE; | |
}; | |
MyTHREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype ); | |
MyTHREE.MapControls.prototype.constructor = MyTHREE.MapControls; |
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