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Shader "Name" { | |
Properties { | |
_Name ("display name", Range (min, max)) = number | |
_Name ("display name", Float) = number | |
_Name ("display name", Int) = number | |
_Name ("display name", Color) = (number,number,number,number) | |
_Name ("display name", Vector) = (number,number,number,number) |
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// 2 sided standard surface shader (using 2 passes), with fixed normals for flipped faces | |
Shader "Custom/TwoSided (FixedNormals)" | |
{ | |
Properties | |
{ | |
_Color ("Color", Color) = (1,1,1,1) | |
_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
_Glossiness ("Smoothness", Range(0,1)) = 0.5 | |
_Metallic ("Metallic", Range(0,1)) = 0.0 |
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#!/bin/bash | |
# Example: | |
# > echo "key1 value1 key2 value2" | ./key_value_pipe_to_json.sh | |
# {'key1': value1, 'key2': value2} | |
arr=(); | |
while read x y; | |
do |