Cloud-Init is the defacto multi-distribution package that handles early initialization of a virtual machine instance. Using Cloud-Init, one can configure network
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| { | |
| "Faces": [ | |
| { | |
| "name": "Oh well!", | |
| "art" : "¯\\_(ツ)_/¯" | |
| }, | |
| { | |
| "name": "Disapproving Look", | |
| "art": "ಠ_ಠ" | |
| }, |
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| var game; | |
| function createGame() { | |
| game = new MyGame.Game(); | |
| game.state.onStateChange.add(function (state) { | |
| if (state === 'menu') { | |
| runTests(); // wait for boot + preload to complete before running tests | |
| } | |
| }, this); | |
| game.play(); // init's game and sets the initial Phaser.State |
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| #! /bin/sh | |
| # Example install script for Unity3D project. See the entire example: https://github.com/JonathanPorta/ci-build | |
| # This link changes from time to time. I haven't found a reliable hosted installer package for doing regular | |
| # installs like this. You will probably need to grab a current link from: http://unity3d.com/get-unity/download/archive | |
| echo 'Downloading from http://netstorage.unity3d.com/unity/3757309da7e7/MacEditorInstaller/Unity-5.2.2f1.pkg: ' | |
| curl -o Unity.pkg http://netstorage.unity3d.com/unity/3757309da7e7/MacEditorInstaller/Unity-5.2.2f1.pkg | |
| echo 'Installing Unity.pkg' |