Created
July 21, 2026 12:44
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Space Discoverer - Prompt
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| Build "Space Discoverer", a visually stunning 3D space exploration game that runs in a web browser. The player pilots a spaceship through a fully 3D environment and can fly out to visit the planets and moons of our solar system, and travel beyond it to other galaxies. | |
| TOP PRIORITY: VISUALS. This is first and foremost a graphics showcase; the single most important thing is that it looks photorealistic and breathtaking. Make it gorgeous. Aim for the most beautiful space scene the browser can render. | |
| You choose the entire technical approach. Use whatever rendering technology, libraries, frameworks, and techniques you judge will produce the highest visual fidelity — as long as it runs at a good framerate in a modern desktop browser and can be shared as a link (static files only; no build server or GPU-streaming server required to play it). Optimize aggressively for visual quality over simplicity. | |
| World & content: | |
| - A recognizable, realistic solar system: the Sun and the eight planets, each with its real, distinguishable appearance. | |
| - Free-flight piloting with a good gameplay. | |
| - Interstellar/intergalactic travel: let the player leave the solar system and travel to other galaxies (e.g. a warp / faster-than-light mode), reaching distinct, beautiful galaxies and nebulae in deep space. | |
| Experience: | |
| - A third-person ship view, with a HUD showing relevant data. | |
| - Some way to know what you're looking at (e.g. labels, or a scan/info readout when near a body). | |
| - Desktop controls (keyboard + mouse) are the priority. | |
| Every other decision — exact art direction, ship design, UI style, controls, and all technical choices — is yours. Push the visual quality as far as the browser possibly allows. | |
| Deliver a complete, runnable result with clear, exact instructions to launch it. No stubs, no TODOs, no omissions." |
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