Created
July 3, 2020 21:33
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Snake in PINES
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const minX = 6, maxX = 22; | |
const minY = 0, maxY = 20; | |
const boardWidth = maxX - minX; | |
const boardHeight = maxY - minY; | |
const heart = builtin("sHeart"); | |
const lvl = builtin("sLvl"); | |
const pts = builtin("sPts"); | |
const ledOFF = builtin("shape2"); | |
const ledON = builtin("sBtn"); | |
const snakeColor = 112; | |
const bgColor = 113; | |
const appleColor = 87; | |
const maxLen = 100; | |
var snake = new Array(maxLen); | |
var begin; | |
var end; | |
var currentLen; | |
var len; | |
var x, y, vx, vy, ax, ay; | |
var dead, won = 0; | |
var stepTime; | |
var delay = 0; | |
var level = 0; | |
var inputEnabled = true; | |
var score = 0; | |
var prevScore = 0; | |
var lives = 3; | |
window(44, 0, 176, 176); | |
tileshift(2, 0); | |
reset(); | |
function reset(){ | |
if(lives < 0){ | |
highscore(score); | |
exit(); | |
return; | |
} | |
color(bgColor); | |
for(y = 0; y < boardHeight; ++y){ | |
for(x = 0; x < boardWidth; ++x){ | |
tile(x + minX, y + minY, ledOFF); | |
} | |
} | |
t = 0; | |
delay = 100 - (level * 5); | |
x = boardWidth / 2; | |
y = boardHeight / 2; | |
currentLen = 1; | |
len = 5; | |
vx = 0; | |
vy = 0; | |
dead = false; | |
end = 0; | |
begin = end; | |
snake[begin] = (x << 16) + y; | |
ax = random(0, boardWidth); | |
ay = random(0, boardHeight); | |
inputEnabled = true; | |
} | |
function pattern(x, y, imgName){ | |
var img = builtin(imgName); | |
var w = peek(img++); | |
var h = peek(img++); | |
x += minX; | |
y += minY; | |
for(var ty = 0; ty < h; ++ty){ | |
for(var tx = 0; tx < w; ++tx){ | |
var c = peek(img, tx); | |
if(c){ | |
color(c - 7); | |
tile(x + tx, y + ty, ledOFF); | |
} | |
} | |
img += w; | |
} | |
} | |
function plot(i, img){ | |
var c = snake[i]; | |
var ty = (c << 16) >> 16; | |
tile((c >> 16) + minX, ty + minY, img); | |
} | |
function hud(){ | |
color(47); | |
sprite(50, 165, lvl); | |
cursor(60, 165); | |
printNumber(level + 1); | |
sprite(110, 165, pts); | |
cursor(120, 165); | |
printNumber(score); | |
color(0); | |
for(var i=0; i<lives; ++i) | |
sprite(80 + (i * 8), 165, heart); | |
} | |
function update(){ | |
hud(); | |
if(inputEnabled){ | |
if(pressed("LEFT") && (vx != 1)){ | |
vx = -1; | |
vy = 0; | |
inputEnabled = false; | |
} | |
if(pressed("RIGHT") && (vx != -1)){ | |
vx = 1; | |
vy = 0; | |
inputEnabled = false; | |
} | |
if(pressed("UP") && (vy != 1)){ | |
vx = 0; | |
vy = -1; | |
inputEnabled = false; | |
} | |
if(pressed("DOWN") && (vy != -1)){ | |
vx = 0; | |
vy = 1; | |
inputEnabled = false; | |
} | |
} | |
if((time() - stepTime) < delay) | |
return; | |
stepTime = time(); | |
inputEnabled = true; | |
if(won){ | |
vx = 0; | |
vy = 0; | |
--won; | |
if(!won){ | |
++level; | |
reset(); | |
return; | |
} | |
} else { | |
x += vx; | |
y += vy; | |
if(x < 0) x = boardWidth - 1; | |
else if(x >= boardWidth) x = 0; | |
if(y < 0) y = boardHeight - 1; | |
else if(y >= boardHeight) y = 0; | |
if((x == ax) && (y == ay)){ | |
++score; | |
len += 3; | |
if(len >= ((5 + level) * 5)){ | |
highscore(score); | |
prevScore = score; | |
delay = 20; | |
won = 10; | |
pattern(0, 2, "happyEmote"); | |
return; | |
} | |
ax = random(0, boardWidth); | |
ay = random(0, boardHeight); | |
} | |
} | |
color(bgColor); | |
plot(begin, ledOFF); | |
if(dead){ | |
vx = 0; | |
vy = 0; | |
if(score > prevScore) --score; | |
--len; | |
if(!len){ | |
score = prevScore; | |
--lives; | |
reset(); | |
return; | |
} | |
currentLen = len; | |
if(++begin == maxLen) begin = 0; | |
} | |
var growing = !dead; | |
if(vx || vy){ | |
if(++end == maxLen) end = 0; | |
snake[end] = (x << 16) + y; | |
if(++currentLen > len){ | |
growing = false; | |
if(++begin == maxLen) begin = 0; | |
currentLen--; | |
} | |
} | |
color(snakeColor); | |
for(var i = begin; i != end;){ | |
if(growing) | |
color(random(0, 255)); | |
if(snake[i] == snake[end]){ | |
delay = 20; | |
dead = true; | |
pattern(4, 7, "sSkull"); | |
} | |
plot(i, ledON); | |
if(++i == maxLen) i = 0; | |
} | |
color(snakeColor-1); | |
plot(end, ledON); | |
color(appleColor); | |
tile(ax + minX, ay + minY, ledON); | |
} |
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