autoscale: true
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# Project Policy | |
This policy provides a single, authoritative, and machine-readable source of truth for AI coding agents and humans, ensuring that all work is governed by clear, unambiguous rules and workflows. It aims to eliminate ambiguity, reduce supervision needs, and facilitate automation while maintaining accountability and compliance with best practices. | |
# 1. Introduction | |
> Rationale: Sets the context, actors, and compliance requirements for the policy, ensuring all participants understand their roles and responsibilities. | |
## 1.1 Actors |
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theme = "catppuccin_mocha" | |
[editor] | |
cursorline = true | |
color-modes = true | |
[editor.lsp] | |
display-inlay-hints = true | |
[editor.soft-wrap] |
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import ARKit | |
import SceneKit | |
let horizontalPoints = 256 / 2 | |
let verticalPoints = 192 / 2 | |
var depthNodes = [SCNNode]() | |
var parentDebugNodes = SCNNode() | |
var sceneView: ARSCNView! | |
// Somewhere during setup |
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" COLORS AND THEMING ########################################################## | |
function! SetBackgroundMode(...) | |
let g:new_bg = "light" | |
let g:ayucolor = "light" # If your theme supports light mode | |
let s:mode = systemlist("defaults read -g AppleInterfaceStyle")[0] | |
if s:mode ==? "Dark" | |
let g:ayucolor = "dark" # If your theme supports dark mode | |
let g:new_bg = "dark" | |
endif |
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import SwiftUI | |
extension View { | |
public func discover<T: UIView>( | |
where predicate: @escaping (T) -> Bool = { _ in true }, | |
_ closure: @escaping (T) -> Void | |
) -> some View { | |
overlay( | |
DiscoveryView(predicate: predicate, setup: closure) | |
.frame(width: 0, height: 0) |
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require 'optimist' | |
require 'plist' | |
# Setups of source path mapping for the framework at framework_path, | |
# which has a dsym at dsym_path. It maps the source paths to the | |
# source_path root. Implementation borrowed from https://medium.com/@maxraskin/background-1b4b6a9c65be | |
def setup_dsym_source_mapping(framework_path, dsym_path, source_path) | |
binary_uuids = get_uuids_of_dwarf(framework_path) | |
dsym_uuids = get_uuids_of_dwarf(dsym_path) | |
verify_uuids(binary_uuids, dsym_uuids) |
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// | |
// ContentView.swift | |
// ScrollViewDemo | |
// | |
// Created by MC on 2020/7/5. | |
// | |
import SwiftUI | |
struct ContentView: View { |
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import SwiftUI | |
private let linkDetector = try! NSDataDetector(types: NSTextCheckingResult.CheckingType.link.rawValue) | |
struct LinkColoredText: View { | |
enum Component { | |
case text(String) | |
case link(String, URL) | |
} | |
FB7671513
If you run the code below in a playground you will see that tapping the buttons doesn’t change the UI.
However, if you move the GeometryReader
to the outside of ViewModelView
it will begin working again.
import SwiftUI
import PlaygroundSupport
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