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vec2 rotateUV(vec2 uv, float rotation) | |
{ | |
float mid = 0.5; | |
return vec2( | |
cos(rotation) * (uv.x - mid) + sin(rotation) * (uv.y - mid) + mid, | |
cos(rotation) * (uv.y - mid) - sin(rotation) * (uv.x - mid) + mid | |
); | |
} | |
vec2 rotateUV(vec2 uv, float rotation, vec2 mid) |