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class_name CallableStateMachine
var state_dictionary = {}
var current_state: String
func add_states(
normal_state_callable: Callable,
enter_state_callable: Callable,
leave_state_callable: Callable
@firebelley
firebelley / custom.cs
Last active May 12, 2020 00:05
Godot custom C# script template
using Godot;
namespace Game
{
public class %CLASS% : %BASE%
{
}
}