Created
September 4, 2018 05:22
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CalculateObliqueMatrix inplement
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// https://forum.unity.com/threads/oblique-near-plane-clipping.194722/ | |
public class Clipper : MonoBehaviour | |
{ | |
Matrix4x4 projection; | |
Camera offscreenCam; | |
void Start () | |
{ | |
projection = camera.projectionMatrix; | |
} | |
void OnPreRender() | |
{ | |
camera.projectionMatrix = projection; | |
Matrix4x4 obliqueProjection = projection; | |
Vector4 cameraSpaceClipPlane = CameraSpacePlane(camera, new Vector3(0.0f, 0.0f, 0.0f), Vector3.up, 1.0f); | |
CalculateObliqueMatrix(ref obliqueProjection, cameraSpaceClipPlane); | |
camera.projectionMatrix = obliqueProjection; | |
} | |
static Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign) | |
{ | |
Vector3 offsetPos = pos + normal * 0.07f; | |
Matrix4x4 m = cam.worldToCameraMatrix; | |
Vector3 cpos = m.MultiplyPoint(offsetPos); | |
Vector3 point = m.inverse.MultiplyPoint(new Vector3(0.0f, 0.0f, 0.0f)); | |
cpos -= new Vector3(0.0f, point.y, 0.0f); | |
Vector3 cnormal = m.MultiplyVector( normal ).normalized * sideSign; | |
return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos,cnormal)); | |
} | |
static void CalculateObliqueMatrix(ref Matrix4x4 projection, Vector4 clipPlane) | |
{ | |
Vector4 q = projection.inverse * new Vector4( | |
sgn(clipPlane.x), | |
sgn(clipPlane.y), | |
1.0f, | |
1.0f | |
); | |
Vector4 c = clipPlane * (2.0F / (Vector4.Dot (clipPlane, q))); | |
// third row = clip plane - fourth row | |
projection[2] = c.x - projection[3]; | |
projection[6] = c.y - projection[7]; | |
projection[10] = c.z - projection[11]; | |
projection[14] = c.w - projection[15]; | |
} | |
private static float sgn(float a) | |
{ | |
if (a > 0.0f) return 1.0f; | |
if (a < 0.0f) return -1.0f; | |
return 0.0f; | |
} | |
} | |
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