Created
September 19, 2019 19:51
-
-
Save furious/03d8ca3e0e7da1e257de97006dff26c1 to your computer and use it in GitHub Desktop.
Simple Switches Gamepad using ATMEGA32U4
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <Gamepad.h> | |
unsigned char button_normal[32] = {2,3,4,5,6}; | |
unsigned char button_switch[32] = {7,8,9,10,14,15,16,A0,A1,A2,A3}; | |
bool button_state[32]; | |
void setup_pins(unsigned char *buttons, uint8_t total){ | |
for(uint8_t i=0; i<total; i++){ | |
pinMode(buttons[i], INPUT_PULLUP); | |
} | |
} | |
void setup() { | |
Gamepad.begin(); | |
delay(1000); | |
setup_pins(button_normal, 6); | |
setup_pins(button_switch, 11); | |
} | |
void loop() { | |
delay(2); | |
uint8_t button = 0; | |
bool state = false; | |
for(uint8_t i=0; i<5; i++){ | |
state = digitalRead(button_normal[i]) == 0; | |
Gamepad.setButton(button, state); | |
button_state[button] = state; | |
button++; | |
} | |
for(uint8_t i=0; i<11; i++){ | |
state = digitalRead(button_switch[i]) == 1; | |
if(state && !button_state[button]){ | |
if(i > 2){ | |
Gamepad.setButton(button, true); | |
delay(100); | |
Gamepad.setButton(button, false); | |
delay(100); | |
} | |
button_state[button] = true; | |
} else if(!state && button_state[button]) { | |
Gamepad.setButton(button, true); | |
delay(100); | |
Gamepad.setButton(button, false); | |
delay(100); | |
button_state[button] = false; | |
} | |
button++; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment