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Alexander Chichigin gabriel-fallen

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@hirrolot
hirrolot / a-preface.md
Last active April 19, 2025 05:22
A complete implementation of the positive supercompiler from "A Roadmap to Metacomputation by Supercompilation" by Gluck & Sorensen

This is the predecessor of Mazeppa.

Supercompilation is a deep program transformation technique due to V. F. Turchin, a prominent computer scientist, cybernetician, physicist, and Soviet dissident. He described the concept as follows [^supercompiler-concept]:

A supercompiler is a program transformer of a certain type. The usual way of thinking about program transformation is in terms of some set of rules which preserve the functional meaning of the program, and a step-by-step application of these rules to the initial program. ... The concept of a supercompiler is a product of cybernetic thinking. A program is seen as a machine. To make sense of it, one must observe its operation. So a supercompiler does not transform the program by steps; it controls and observes (SUPERvises) the running of the machine that is represented by th

@hirrolot
hirrolot / terminating-NbE.ml
Last active March 31, 2025 19:47
Terminating untyped NbE with a configurable limit
module Make_term (S : sig
type 'a t [@@deriving show]
end) =
struct
type t = def S.t
and def = Lam of t | Var of int | Appl of t * t
[@@deriving show { with_path = false }]
let _ = S.show
@hirrolot
hirrolot / cps-eval.ml
Last active March 27, 2025 12:49
A simple CPS evaluation as in "Compiling with Continuations", Andrew W. Appel
type cps_var =
(* Taken from the lambda term during CPS conversion. *)
| CLamVar of string
(* Generated uniquely during CPS conversion. *)
| CGenVar of int
type cps_term =
| CFix of (cps_var * cps_var list * cps_term) list * cps_term
| CAppl of cps_var * cps_var list
| CRecord of cps_var list * binder
@hirrolot
hirrolot / a-main.ml
Last active October 1, 2024 16:57
A simple CPS conversion as in "Compiling with Continuations", Andrew W. Appel
(* A variable identifier of the lambda language [term]. *)
type var = string [@@deriving eq]
(* The lambda language; direct style. *)
type term =
| Var of var
| Fix of (var * var list * term) list * term
| Appl of term * term list
| Record of term list
| Select of term * int
@hirrolot
hirrolot / CoC.ml
Last active April 17, 2025 05:06
How to implement dependent types in 80 lines of code
type term =
| Lam of (term -> term)
| Pi of term * (term -> term)
| Appl of term * term
| Ann of term * term
| FreeVar of int
| Star
| Box
let unfurl lvl f = f (FreeVar lvl)
@hirrolot
hirrolot / CoC.ml
Last active March 27, 2025 12:53
Barebones lambda cube in OCaml
(* The syntax of our calculus. Notice that types are represented in the same way
as terms, which is the essence of CoC. *)
type term =
| Var of string
| Appl of term * term
| Binder of binder * string * term * term
| Star
| Box
and binder = Lam | Pi
@suhr
suhr / proofs.md
Last active December 8, 2022 13:05

Упражнения по формальным доказательствам

Нет времени объяснять, переходим сразу к делу.

Инструменты

Доказывать теоремы мы будем, используя интерактивные пруверы Isabelle или Lean 3. Примеры приводятся для каждого прувера, для решения задач же можно использовать любой из них.

@martinchapman
martinchapman / mosaic.sh
Last active May 18, 2023 15:25
Visualise a latex document git history
# Visualise a latex document git history
# loop through commits, create a PDF from your main file for each
# translate the pages of that PDF to a single image
# create GIF/mp4 from the folder of images created
# run within your local repository
# prerequisites: ImageMagick and FFmpeg
# create output folder
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active April 19, 2025 05:09
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d