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using UnityEngine; | |
using Unity.Collections; | |
using Unity.Audio; | |
using Unity.Mathematics; | |
using Unity.Burst; | |
using System.Collections; | |
/* | |
For allocations inside AudioKernels, use Allocator.AudioKernel | |
*/ |
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using Unity.Collections; | |
using Unity.Collections.LowLevel.Unsafe; | |
using Unity.Mathematics; | |
using UnityEngine; | |
public class NativeMeshTest : MonoBehaviour | |
{ | |
private NativeArray<float3> vertexBuffer; | |
private Vector3[] vertexArray; |
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// RaiseTerrain.cs -- a simple script that raises (or lowers) Unity's built in terrain to be level | |
// with a GameObject's collider(s). | |
// | |
// AUTHOR: Martin "quill18" Glaude -- [email protected] | |
// LICENSE: CC0 | |
// | |
// The latest version will always be available at: https://gist.github.com/quill18/9becf56f685e60109551e034385fd8f9 | |
// | |
using UnityEngine; |
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/* | |
MIT License | |
Copyright (c) 2016 Matt Favero | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is |
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// Copyright (c) 2016 StagPoint Software | |
namespace StagPoint.Networking | |
{ | |
using System; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
/// <summary> | |
/// Provides some commonly-used functions for transferring compressed data over the network using |