Created
March 9, 2012 11:21
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Very basic canvas displaylist
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class Node | |
constructor: (@renderer) -> | |
@customMatrix = null | |
@rotation = 0 | |
@scaleX = 1 | |
@scaleY = 1 | |
@x = 0 | |
@y = 0 | |
@children = [] | |
addChild: (node) -> | |
@children.push(node) | |
render: (g) -> | |
g.save() | |
if @x != 0 or @y != 0 | |
g.transform(1, 0, 0, 1, @x, @y) | |
if @rotation != 0 | |
ca = Math.cos @rotation | |
sa = Math.sin @rotation | |
g.transform(ca, sa, -sa, ca, 0, 0) | |
if @scaleX != 1 or @scaleY != 1 | |
g.transform(@scaleX, 0, 0, @scaleY, 0, 0) | |
@renderer?(g) | |
for child in @children | |
child.render(g) | |
g.restore() | |
# g should be a canvas 2d context | |
renderTestScene = (g) -> | |
boxRenderer = (g) -> | |
g.fillStyle = "#fff" | |
g.fillRect(0, 0, 50, 50) | |
root = new Node() | |
box1 = new Node(boxRenderer ) | |
box1.x = 50 | |
box1.y = 50 | |
box1.rotation = Math.PI / 4 | |
root.addChild(box1) | |
box2 = new Node(boxRenderer) | |
box2.x = 50 | |
box2.y = 0 | |
box2.rotation = -Math.PI / 4 | |
box2.scaleX = 2 | |
box2.scaleY = 2 | |
box1.addChild(box2) | |
root.render(g) |
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