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Hi All! | |
I've recently launched a tool that wraps many of the commands here with a user interface. This desktop application is currently available for macOS. There's a roadmap outlining planned features for the near future. | |
Feel free to request any features you'd like to see, and I'll prioritize them accordingly. | |
One of the most important aspects of this application is that every command executed behind the scenes is displayed in a special log section. This allows you to see exactly what’s happening and learn from it. | |
Here's the link to the repository: https://github.com/Pulimet/ADBugger | |
App Description: | |
ADBugger is a desktop tool designed for debugging and QA of Android devices and emulators. It simplifies testing, debugging, and performance analysis by offering device management, automated testing, log analysis, and remote control capabilities. This ensures smooth app performance across various setups. |
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package com.scottyab.whatsnewplayground.data | |
import android.content.Context | |
import android.content.SharedPreferences | |
import androidx.security.crypto.EncryptedSharedPreferences | |
import androidx.security.crypto.MasterKeys | |
import com.scottyab.whatsnewplayground.BuildConfig | |
internal class SampleEncPrefs(context: Context) { |
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import android.content.Context; | |
import android.content.pm.PackageInfo; | |
import android.content.pm.PackageManager; | |
import android.content.pm.PackageManager.NameNotFoundException; | |
import android.content.pm.Signature; | |
public class TamperCheck { | |
//we store the hash of the signture for a little more protection | |
private static final String APP_SIGNATURE = "1038C0E34658923C4192E61B16846"; |
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// package me.piebridge; | |
import java.io.IOException; | |
import java.io.RandomAccessFile; | |
import java.math.BigInteger; | |
import java.nio.ByteBuffer; | |
import java.nio.ByteOrder; | |
import java.util.Arrays; | |
import java.util.regex.Matcher; | |
import java.util.regex.Pattern; |
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import android.app.AppComponentFactory; | |
import android.content.pm.ApplicationInfo; | |
import android.util.Log; | |
import java.io.IOException; | |
import java.nio.ByteBuffer; | |
import java.nio.channels.Channels; | |
import java.util.ArrayList; | |
import java.util.List; | |
import java.util.zip.ZipFile; |
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#include <unistd.h> | |
#include <string> | |
#include <cinttypes> | |
#include <android/log.h> | |
#include <sys/system_properties.h> | |
using namespace std; | |
extern "C" { |
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.segment "HEADER" | |
.byte "NES", $1A ; Constant | |
.byte 2 ; 2 x 16KB PRG ROM | |
.byte 1 ; 1 x 8KB CHR ROM | |
.segment "CHARS" | |
;------------------------------------------------------------- | |
; CREATE SPRITES | |
;------------------------------------------------------------- | |
; The following creates one sprite. The following two bitmaps |
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; ___ _ __ ___ __ ___ | |
; / __|_ _ __ _| |_____ / /| __|/ \_ ) | |
; \__ \ ' \/ _` | / / -_) _ \__ \ () / / | |
; |___/_||_\__,_|_\_\___\___/___/\__/___| | |
; An annotated version of the snake example from Nick Morgan's 6502 assembly tutorial | |
; on http://skilldrick.github.io/easy6502/ that I created as an exercise for myself | |
; to learn a little bit about assembly. I **think** I understood everything, but I may | |
; also be completely wrong :-) |
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/** | |
* Educational "Free-list" memory allocator. | |
* | |
* Maintains explicit list of free memory blocks, reuses blocks on free. | |
* Implements "first-fit" strategy. Uses pre-allocated heap of 64 bytes, | |
* with 32-bit machine word size. | |
* | |
* TODO: | |
* | |
* - Implement "best-fit" strategy |
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