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Convert NSImage to CVPixelBuffer
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extension NSImage { | |
func pixelBuffer() -> CVPixelBuffer? { | |
let width = self.size.width | |
let height = self.size.height | |
let attrs = [kCVPixelBufferCGImageCompatibilityKey: kCFBooleanTrue, | |
kCVPixelBufferCGBitmapContextCompatibilityKey: kCFBooleanTrue] as CFDictionary | |
var pixelBuffer: CVPixelBuffer? | |
let status = CVPixelBufferCreate(kCFAllocatorDefault, | |
Int(width), | |
Int(height), | |
kCVPixelFormatType_32ARGB, | |
attrs, | |
&pixelBuffer) | |
guard let resultPixelBuffer = pixelBuffer, status == kCVReturnSuccess else { | |
return nil | |
} | |
CVPixelBufferLockBaseAddress(resultPixelBuffer, CVPixelBufferLockFlags(rawValue: 0)) | |
let pixelData = CVPixelBufferGetBaseAddress(resultPixelBuffer) | |
let rgbColorSpace = CGColorSpaceCreateDeviceRGB() | |
guard let context = CGContext(data: pixelData, | |
width: Int(width), | |
height: Int(height), | |
bitsPerComponent: 8, | |
bytesPerRow: CVPixelBufferGetBytesPerRow(resultPixelBuffer), | |
space: rgbColorSpace, | |
bitmapInfo: CGImageAlphaInfo.noneSkipFirst.rawValue) else {return nil} | |
context.translateBy(x: 0, y: height) | |
context.scaleBy(x: 1.0, y: -1.0) | |
let graphicsContext = NSGraphicsContext(cgContext: context, flipped: false) | |
NSGraphicsContext.saveGraphicsState() | |
NSGraphicsContext.current = graphicsContext | |
draw(in: CGRect(x: 0, y: 0, width: width, height: height)) | |
NSGraphicsContext.restoreGraphicsState() | |
CVPixelBufferUnlockBaseAddress(resultPixelBuffer, CVPixelBufferLockFlags(rawValue: 0)) | |
return resultPixelBuffer | |
} | |
} |
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