Forked from anonymous/untrusted-lvl13-solution.js
Last active
August 29, 2015 14:15
-
-
Save gentoo90/65f893d0adf8d8c9910a to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* robotMaze.js | |
* | |
* The blue key is inside a labyrinth, and extracting | |
* it will not be easy. | |
* | |
* It's a good thing that you're a AI expert, or | |
* we would have to leave empty-handed. | |
*/ | |
function startLevel(map) { | |
// Hint: you can press R or 5 to "rest" and not move the | |
// player, while the robot moves around. | |
map.getRandomInt = function(min, max) { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
} | |
map.placePlayer(map.getWidth()-1, map.getHeight()-1); | |
var player = map.getPlayer(); | |
map.defineObject('robot', { | |
'type': 'dynamic', | |
'symbol': 'R', | |
'color': 'gray', | |
'onCollision': function (player, me) { | |
me.giveItemTo(player, 'blueKey'); | |
}, | |
'behavior': function (me) { | |
var moves = map.getAdjacentEmptyCells(me.getX(), me.getY()); | |
if (me.direction === undefined) { | |
me.direction = 'right'; | |
me.D = { | |
'right':{r:'down', l:'up', dx: 1, dy: 0 }, | |
'down' :{r:'left', l:'right', dx: 0, dy: 1 }, | |
'left' :{r:'up', l:'down', dx: -1, dy: 0 }, | |
'up' :{r:'right', l:'left', dx: 0, dy: -1} | |
}; | |
//map.writeStatus(me.direction); | |
me.getObjectTypeInFront = function() { | |
var x = me.getX()+me.D[me.direction].dx; | |
var y = me.getY()+me.D[me.direction].dy; | |
return map.getObjectTypeAt(x, y); | |
}; | |
me.turnRight = function() { | |
me.direction = me.D[me.direction].r; | |
}; | |
me.turnLeft = function() { | |
me.direction = me.D[me.direction].l; | |
}; | |
me.canMoveForward = function() { | |
var moves = map.getAdjacentEmptyCells(me.getX(), me.getY()); | |
var res = moves.some(function(v, k, arr){ | |
return v[1] == me.direction; | |
}); | |
if (!res) { | |
var type = me.getObjectTypeInFront() | |
res = (type == 'blueKey') || (type == 'barrier'); | |
} | |
return res; | |
}; | |
me.isHoleOnLeft = function() { | |
var moves = map.getAdjacentEmptyCells(me.getX(), me.getY()); | |
return moves.some(function(v, k, arr){ | |
return v[1] == me.D[me.direction].l; | |
}); | |
}; | |
} | |
if (me.isHoleOnLeft()) { | |
me.turnLeft(); | |
me.move(me.direction); | |
} | |
else if (!me.canMoveForward()) { | |
me.turnRight(); | |
} | |
else { | |
me.move(me.direction); | |
} | |
map.writeStatus(me.direction); | |
} | |
}); | |
map.defineObject('barrier', { | |
'symbol': '░', | |
'color': 'purple', | |
'impassable': true, | |
'passableFor': ['robot'] | |
}); | |
map.placeObject(0, map.getHeight() - 1, 'exit'); | |
map.placeObject(1, 1, 'robot'); | |
map.placeObject(map.getWidth() - 2, 8, 'blueKey'); | |
map.placeObject(map.getWidth() - 2, 9, 'barrier'); | |
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10); | |
autoGeneratedMaze.create( function (x, y, mapValue) { | |
// don't write maze over robot or barrier | |
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) { | |
return 0; | |
} else if (mapValue === 1) { //0 is empty space 1 is wall | |
map.placeObject(x,y, 'block'); | |
} else { | |
map.placeObject(x,y,'empty'); | |
} | |
}); | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
map.validateExactlyXManyObjects(1, 'robot'); | |
map.validateAtMostXObjects(1, 'blueKey'); | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('blueKey')) { | |
map.writeStatus("We need to get that key!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment