Created
April 8, 2025 22:54
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Ejemplo de script que usa CommsManager para anexar a un objeto grabbable (XRGrabInteractable)
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using UnityEngine; | |
using UnityEngine.XR.Interaction.Toolkit; | |
namespace CignvsLab | |
{ | |
public class CommsXRGrabListener : MonoBehaviour | |
{ | |
private CommsManager commsManager; | |
private string grabTopic = "xr/grab"; | |
private string releaseTopic = "xr/release"; | |
private UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable grabbable; | |
[System.Obsolete] | |
void Start() | |
{ | |
commsManager = FindObjectOfType<CommsManager>(); | |
if (commsManager == null) | |
{ | |
Debug.LogError("β CommsManager not found!"); | |
return; | |
} | |
Debug.Log($"β Subscribing to grab and release topics."); | |
commsManager.SubscribeToChannel(grabTopic, OnGrabFeedback); | |
commsManager.SubscribeToChannel(releaseTopic, OnReleaseFeedback); | |
} | |
void OnEnable() | |
{ | |
grabbable = GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable>(); | |
grabbable.selectEntered.AddListener(OnGrab); | |
grabbable.selectExited.AddListener(OnRelease); | |
} | |
public void OnGrab(SelectEnterEventArgs arg) | |
{ | |
Debug.Log($"π’ Sending grab event."); | |
commsManager.PublishToChannel(grabTopic, new { eventType = "grab", objectName = gameObject.name }); | |
} | |
public void OnRelease(SelectExitEventArgs arg) | |
{ | |
Debug.Log($"π΄ Sending release event."); | |
commsManager.PublishToChannel(releaseTopic, new { eventType = "release", objectName = gameObject.name }); | |
} | |
private void OnGrabFeedback(string message) => Debug.Log($"π© Grab feedback: {message}"); | |
private void OnReleaseFeedback(string message) => Debug.Log($"π© Release feedback: {message}"); | |
} | |
} |
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