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Observable.from(new Loggable[]{ new Foo(), new Bar() }).subscribe(new Subscriber<Loggable>() { | |
@Override | |
public void onCompleted() {} | |
@Override | |
public void onError(Throwable e) {} | |
@Override | |
public void onNext(Loggable loggable) { | |
loggable.log(); |
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/** | |
* Created by gokhanbarisaker on 8/30/15. | |
*/ | |
public class PicassoDecoder implements ImageDecoder | |
{ | |
private String tag; | |
private Picasso picasso; | |
public PicassoDecoder(String tag, Picasso picasso) { | |
this.tag = tag; |
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// Iterate through the localizedRuleNames in ruleResults and | |
// return an array of their strings. | |
function ruleList(results) { | |
// Your code goes here! | |
var rules = []; | |
var ruleResults = results.formattedResults.ruleResults; | |
for (var key in ruleResults) { | |
rules.push(ruleResults[key].localizedRuleName); | |
} |
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var moonWalkers = [ | |
"Neil Armstrong", | |
"Buzz Aldrin", | |
"Pete Conrad", | |
"Alan Bean", | |
"Alan Shepard", | |
"Edgar Mitchell", | |
"David Scott", | |
"James Irwin", | |
"John Young", |
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function getRelationship(x, y) { | |
// Your code goes here! | |
var xValid = validateNumber(x); | |
var yValid = validateNumber(y); | |
if (xValid && yValid) { | |
return getRelationshipSymbol(x, y); | |
} | |
else if(xValid) { |
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/** | |
* Perform any final cleanup before an activity is destroyed. This can | |
* happen either because the activity is finishing (someone called | |
* {@link #finish} on it, or because the system is temporarily destroying | |
* this instance of the activity to save space. You can distinguish | |
* between these two scenarios with the {@link #isFinishing} method. | |
* | |
* <p><em>Note: do not count on this method being called as a place for | |
* saving data! For example, if an activity is editing data in a content | |
* provider, those edits should be committed in either {@link #onPause} or |
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/** | |
* Called when you are no longer visible to the user. You will next | |
* receive either {@link #onRestart}, {@link #onDestroy}, or nothing, | |
* depending on later user activity. | |
* | |
* <p>Note that this method may never be called, in low memory situations | |
* where the system does not have enough memory to keep your activity's | |
* process running after its {@link #onPause} method is called. | |
* | |
* <p><em>Derived classes must call through to the super class's |
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/** | |
* Called as part of the activity lifecycle when an activity is going into | |
* the background, but has not (yet) been killed. The counterpart to | |
* {@link #onResume}. | |
* | |
* <p>When activity B is launched in front of activity A, this callback will | |
* be invoked on A. B will not be created until A's {@link #onPause} returns, | |
* so be sure to not do anything lengthy here. | |
* | |
* <p>This callback is mostly used for saving any persistent state the |
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/** | |
* Called after {@link #onStop} when the current activity is being | |
* re-displayed to the user (the user has navigated back to it). It will | |
* be followed by {@link #onStart} and then {@link #onResume}. | |
* | |
* <p>For activities that are using raw {@link Cursor} objects (instead of | |
* creating them through | |
* {@link #managedQuery(android.net.Uri , String[], String, String[], String)}, | |
* this is usually the place | |
* where the cursor should be requeried (because you had deactivated it in |
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/** | |
* Called after {@link #onRestoreInstanceState}, {@link #onRestart}, or | |
* {@link #onPause}, for your activity to start interacting with the user. | |
* This is a good place to begin animations, open exclusive-access devices | |
* (such as the camera), etc. | |
* | |
* <p>Keep in mind that onResume is not the best indicator that your activity | |
* is visible to the user; a system window such as the keyguard may be in | |
* front. Use {@link #onWindowFocusChanged} to know for certain that your | |
* activity is visible to the user (for example, to resume a game). |
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