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WebGPU: Capture during rendering via toDataURL and toBlob
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| :root { | |
| color-scheme: light dark; | |
| } | |
| .result { | |
| display: inline-block; | |
| border: 1px solid gray; | |
| margin: 2px; | |
| font-size: x-small; | |
| } | |
| hr { | |
| margin-top: 1em; | |
| } | |
| canvas, img { | |
| border: 1px solid gray; | |
| width: 120px; | |
| } |
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| <canvas></canvas> |
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| async function main() { | |
| const adapter = await navigator.gpu?.requestAdapter(); | |
| const device = await adapter?.requestDevice(); | |
| if (!device) { | |
| fail('need a browser that supports WebGPU'); | |
| return; | |
| } | |
| // Get a WebGPU context from the canvas and configure it | |
| const canvas = document.querySelector('canvas'); | |
| const context = canvas.getContext('webgpu'); | |
| const presentationFormat = navigator.gpu.getPreferredCanvasFormat(); | |
| context.configure({ | |
| device, | |
| format: presentationFormat, | |
| }); | |
| const module = device.createShaderModule({ | |
| label: 'our hardcoded red triangle shaders', | |
| code: /* wgsl */ ` | |
| struct VertexOut { | |
| @builtin(position) pos: vec4f, | |
| @location(0) @interpolate(flat, either) colorNdx: u32, | |
| }; | |
| @vertex fn vs( | |
| @builtin(vertex_index) vertexIndex : u32, | |
| @builtin(instance_index) instanceIndex: u32, | |
| ) -> VertexOut { | |
| let pos = array( | |
| vec2f( 0.0, 0.5), // top center | |
| vec2f(-0.5, -0.5), // bottom left | |
| vec2f( 0.5, -0.5) // bottom right | |
| ); | |
| let offsets = array( | |
| vec2f( 0.0, 0.5), // top middle | |
| vec2f(-0.5, -0.5), // left bottom | |
| vec2f( 0.5, -0.5), // right bottom | |
| ); | |
| return VertexOut( | |
| vec4f(pos[vertexIndex] + offsets[instanceIndex], 0.0, 1.0), | |
| instanceIndex, | |
| ); | |
| } | |
| @fragment fn fs(in: VertexOut) -> @location(0) vec4f { | |
| let colors = array( | |
| vec4f(1, 0, 0, 1), // red | |
| vec4f(0, 1, 0, 1), // green | |
| vec4f(0, 0, 1, 1), // blue | |
| ); | |
| return colors[in.colorNdx]; | |
| } | |
| `, | |
| }); | |
| const pipeline = device.createRenderPipeline({ | |
| label: 'our hardcoded red triangle pipeline', | |
| layout: 'auto', | |
| vertex: { | |
| module, | |
| }, | |
| fragment: { | |
| module, | |
| targets: [{ format: presentationFormat }], | |
| }, | |
| }); | |
| const renderPassDescriptor = { | |
| label: 'our basic canvas renderPass', | |
| colorAttachments: [ | |
| { | |
| // view: <- to be filled out when we render | |
| clearValue: [0.3, 0.3, 0.3, 1], | |
| loadOp: 'clear', | |
| storeOp: 'store', | |
| }, | |
| ], | |
| }; | |
| function renderOneTriangle(ndx) { | |
| // Get the current texture from the canvas context and | |
| // set it as the texture to render to. | |
| renderPassDescriptor.colorAttachments[0].view = | |
| context.getCurrentTexture().createView(); | |
| renderPassDescriptor.colorAttachments[0].loadOp = ndx ? 'load' : 'clear'; | |
| const encoder = device.createCommandEncoder({ label: 'our encoder' }); | |
| const pass = encoder.beginRenderPass(renderPassDescriptor); | |
| pass.setPipeline(pipeline); | |
| pass.draw(3, 1, 0, ndx); // call our vertex shader 3 times | |
| pass.end(); | |
| const commandBuffer = encoder.finish(); | |
| device.queue.submit([commandBuffer]); | |
| } | |
| function addImage(img, method, when) { | |
| const div = document.createElement('div'); | |
| div.className = 'result'; | |
| div.append(img); | |
| const msg = document.createElement('div'); | |
| msg.textContent = `${method}: ${when}`; | |
| div.append(msg); | |
| document.body.append(div); | |
| } | |
| function captureCanvasViaToDataURL(when) { | |
| const img = new Image(); | |
| img.src = context.canvas.toDataURL(); | |
| addImage(img, 'toDataURL', when); | |
| } | |
| function captureCanvasViaToBlob(when) { | |
| return new Promise(resolve => { | |
| context.canvas.toBlob((blob) => { | |
| const img = new Image(); | |
| img.src = URL.createObjectURL(blob); | |
| addImage(img, 'toBlob', when); | |
| resolve(); | |
| }); | |
| }); | |
| } | |
| function render(captureMethod) { | |
| const promises = []; | |
| promises.push(captureMethod('before drawing')); | |
| renderOneTriangle(0); | |
| promises.push(captureMethod('after 1st draw')); | |
| renderOneTriangle(1); | |
| promises.push(captureMethod('after 2nd draw')); | |
| renderOneTriangle(2); | |
| promises.push(captureMethod('after 3rd draw')); | |
| return Promise.all(promises); | |
| } | |
| function log(...args) { | |
| document.body.appendChild(document.createElement('hr')); | |
| const div = document.createElement('div'); | |
| div.textContent = args.join(' '); | |
| document.body.appendChild(div); | |
| } | |
| log('start (expected: first result is black, but not broken)'); | |
| await render(captureCanvasViaToDataURL); | |
| log('wait via setTimeout(0)'); | |
| await new Promise(resolve => setTimeout(resolve, 0)); | |
| await render(captureCanvasViaToBlob); | |
| log('wait via setTimeout(100)'); | |
| await new Promise(resolve => setTimeout(resolve, 100)); | |
| await render(captureCanvasViaToDataURL); | |
| log('wait via setTimeout(100)'); | |
| await new Promise(resolve => setTimeout(resolve, 100)); | |
| await render(captureCanvasViaToBlob); | |
| log('wait via requestAnimationFrame()'); | |
| await new Promise(resolve => requestAnimationFrame(resolve)); | |
| await render(captureCanvasViaToDataURL); | |
| log('wait via requestAnimationFrame()'); | |
| await new Promise(resolve => requestAnimationFrame(resolve)); | |
| await render(captureCanvasViaToBlob); | |
| } | |
| function fail(msg) { | |
| // eslint-disable-next-line no-alert | |
| alert(msg); | |
| } | |
| main(); |
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| {"name":"WebGPU: Capture during rendering via toDataURL and toBlob","settings":{},"filenames":["index.html","index.css","index.js"]} |
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