Created
June 5, 2025 05:22
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WebGPU vs Canvas transparency
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html { | |
background-color: #404040; | |
background-image: | |
linear-gradient(45deg, #808080 25%, transparent 25%), | |
linear-gradient(-45deg, #808080 25%, transparent 25%), | |
linear-gradient(45deg, transparent 75%, #808080 75%), | |
linear-gradient(-45deg, transparent 75%, #808080 75%); | |
background-size: 32px 32px; | |
background-position: 0 0, 0 16px, 16px -16px, -16px 0px; | |
} |
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<canvas id="twod"></canvas> | |
<canvas id="webgpu"></canvas> |
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const ctx = document.querySelector('#twod').getContext('2d'); | |
ctx.fillStyle = 'rgba(255, 0, 0, 0.2)'; | |
ctx.fillRect(10, 10, 100, 50); | |
ctx.fillStyle = 'rgba(255, 255, 0, 0.2)'; | |
ctx.fillRect(20, 15, 100, 50); | |
ctx.fillStyle = 'rgba(0, 255, 0, 0.2)'; | |
ctx.fillRect(30, 20, 100, 50); | |
ctx.fillStyle = 'rgba(0, 255, 255, 0.2)'; | |
ctx.fillRect(40, 25, 100, 50); | |
ctx.fillStyle = 'rgba(0, 0, 255, 0.2)'; | |
ctx.fillRect(50, 30, 100, 50); | |
const adapter = await navigator.gpu.requestAdapter(); | |
const device = await adapter.requestDevice(); | |
const context = document.querySelector('#webgpu').getContext('webgpu'); | |
context.configure({ | |
device, | |
alphaMode: 'premultiplied', | |
format: 'rgba8unorm', | |
}); | |
const module = device.createShaderModule({ | |
code: ` | |
struct Uniforms { | |
xy: vec2f, | |
scale: vec2f, | |
color: vec4f, | |
}; | |
@group(0) @binding(0) var<uniform> uni: Uniforms; | |
@vertex fn vs(@builtin(vertex_index) ndx: u32) -> @builtin(position) vec4f { | |
let pos = array( | |
vec2f(0, 0), | |
vec2f(1, 0), | |
vec2f(0, 1), | |
vec2f(0, 1), | |
vec2f(1, 0), | |
vec2f(1, 1), | |
); | |
return vec4f(uni.xy + pos[ndx] * uni.scale, 0, 1); | |
} | |
@fragment fn fs() -> @location(0) vec4f { | |
return uni.color; | |
} | |
`, | |
}); | |
const pipeline = device.createRenderPipeline({ | |
layout: 'auto', | |
vertex: { module }, | |
fragment: { | |
module, | |
targets: [ | |
{ | |
format: 'rgba8unorm', | |
blend: { | |
color: { | |
srcFactor: "src-alpha", | |
dstFactor: "one-minus-src-alpha" | |
}, | |
alpha: { | |
srcFactor: "one", | |
dstFactor: "one-minus-src-alpha" | |
}, | |
}, | |
}, | |
] | |
}, | |
}); | |
const encoder = device.createCommandEncoder(); | |
const pass = encoder.beginRenderPass({ | |
colorAttachments: [ | |
{ | |
view: context.getCurrentTexture().createView(), | |
loadOp: 'clear', | |
storeOp: 'store', | |
}, | |
], | |
}); | |
pass.setPipeline(pipeline); | |
const { width, height } = context.getCurrentTexture(); | |
const colors = [ | |
[1, 0, 0, 0.2], | |
[1, 1, 0, 0.2], | |
[0, 1, 0, 0.2], | |
[0, 1, 1, 0.2], | |
[0, 0, 1, 0.2], | |
]; | |
for (let i = 0; i < 5; ++i) { | |
const buffer = device.createBuffer({ | |
size: 32, | |
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.UNIFORM, | |
mappedAtCreation: true, | |
}); | |
const f32 = new Float32Array(buffer.getMappedRange()); | |
f32.set([ | |
(10 + i * 10) / width * 2 - 1, | |
((10 + i * 5) / height * 2 - 1) * -1, | |
100 / width * 2, | |
-50 / height * 2, | |
...colors[i], | |
]); | |
buffer.unmap(); | |
const bg = device.createBindGroup({ | |
layout: pipeline.getBindGroupLayout(0), | |
entries: [ | |
{ binding: 0, resource: { buffer } }, | |
], | |
}); | |
pass.setBindGroup(0, bg); | |
pass.draw(6); | |
} | |
pass.end(); | |
device.queue.submit([encoder.finish()]); |
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{"name":"WebGPU vs Canvas transparency","settings":{},"filenames":["index.html","index.css","index.js"]} |
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