Created
November 2, 2012 19:32
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Javascript active area mechanism draft
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/* | |
Javascript Active area. | |
----------------------- | |
So this is pretty much what it does, you define areas and this code | |
allows you to verify if your data source is retreiving points | |
in any of the defined areas. | |
*/ | |
window.areas = new Array(); | |
window.conditions = new Array(); | |
window.callbacks = new Array(); | |
function initialize(areas, conditions, callbacks) | |
{ | |
window.areas = areas; | |
window.conditions = conditions; | |
window.callbacks = callbacks; | |
} | |
function run(stream_data) | |
{ | |
active_areas = activate_areas(stream_data, window.areas); | |
} | |
function destroy() | |
{ | |
window.areas = new Array(); | |
window.conditions = new Array(); | |
window.callbacks = new Array(); | |
} | |
/* | |
= Area should be something like [H,W,P] where: | |
H = height, numeric | |
W = width, numeric | |
P = point, array [x,y] representing the upper left corner | |
= Stream data expected is: [[X,Y,Z], [X,Y,Z], ...] | |
X = horizontal position | |
Y = vertical position | |
Z = magnitued | |
*/ | |
function activate_areas(stream_data, areas) | |
{ | |
active_areas = new Array(); | |
for (i = 0; i < areas.length ; i++) | |
{ | |
x = stream_data[0]; | |
y = stream_data[1]; | |
x_1 = areas[i][2][0]; | |
x_2 = x_1 + areas[i][0]; | |
y_1 = areas[i][2][1]; | |
y_2 = y_1 + areas[i][1]; | |
in_area = (y >= y_1) && (y <= y_2) && (x >= x_1) && (x <= x_2) | |
if (in_area) | |
{ | |
active_areas.push(i); | |
callbacks[i](); | |
} | |
} | |
return active_areas; | |
} |
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