Created
August 26, 2016 21:41
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Make your favourite images into glitched monstrosities! (Requires pillow from PyPI, Py2/3/pypy compatible)
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from __future__ import print_function | |
import sys | |
import random | |
from collections import deque | |
from PIL import Image | |
# THIS IS THE MAGIC VALUE THAT MAKES EVERYTHING GLITCHED | |
# DEFAULT: 0.00001 (good w/ 20 iterations) | |
# FUN VALUES: 0.001 w/ 3 iterations | |
glitchulate_factor = 0.00001 | |
def glitchulate(width, input,rec=False): | |
add = [] | |
if random.random() < glitchulate_factor: | |
if random.random() > 0.5: | |
input.rotate(width) | |
else: | |
input.rotate(-width) | |
if len(input) < 10000: | |
r2 = input | |
else: | |
place = int(random.random() * (len(input)-2)) | |
r2 = deque(list(input)[place:]) | |
add = deque(glitchulate(width, deque(list(input)[:place]), True)) | |
r = [] | |
skip = 0 | |
skipped = 0 | |
for x in r2: | |
if skip: | |
skipped += 1 | |
skip = skip - 1 | |
continue | |
if random.random() < glitchulate_factor: | |
r.append(int(random.random()*128)) | |
r.append(x) | |
elif random.random() < glitchulate_factor: | |
r.append(x) | |
skip = 2 | |
elif random.random() < 0.01: | |
k = int(x - random.random() * 5) | |
if k >= 0: | |
r.append(k) | |
else: | |
r.append(0) | |
elif random.random() < 0.01: | |
k = int(x + random.random() * 5) | |
if k < 255: | |
r.append(k) | |
else: | |
r.append(254) | |
else: | |
r.append(x) | |
for skip in range(skipped): | |
r.append(0) | |
return deque(list(add) + list(r)) | |
im = Image.open(sys.argv[2]) | |
rgb = im.split() | |
rgbdata = [deque(), deque(), deque()] | |
pointdata = [] | |
for layer, data in zip(rgb, rgbdata): | |
pointdata = [] | |
for y in range(im.height): | |
for x in range(im.width): | |
pointdata.append((x, y)) | |
data.append(layer.getpixel((x, y))) | |
print('beginning glitchulation') | |
r, g, b = rgbdata | |
for frame in range(int(sys.argv[1])+1): | |
if random.random() < glitchulate_factor*100: | |
width = int(im.height/100 * im.width) * int(random.random() * 5) | |
if random.random() > 0.5: | |
r.rotate(width) | |
g.rotate(width) | |
b.rotate(width) | |
else: | |
r.rotate(-width) | |
g.rotate(-width) | |
b.rotate(-width) | |
print("Frame", frame) | |
if random.random() < glitchulate_factor * 10000: | |
if random.random() > 0.5: | |
glitchulate_factor = glitchulate_factor * 3 | |
if glitchulate_factor > 0.002: | |
# Time to drop this... | |
glitchulate_factor = 0.0001 | |
print("Too glitched! Now ", glitchulate_factor) | |
else: | |
print("Upping the glitchuation to", glitchulate_factor) | |
else: | |
glitchulate_factor = glitchulate_factor / 2 | |
print("Dropping the glitchulation to", glitchulate_factor) | |
r = glitchulate(im.width, r) | |
g = glitchulate(im.width, g) | |
b = glitchulate(im.width, b) | |
if frame == int(sys.argv[1]): | |
print("Assembling...") | |
im2 = Image.new(im.mode, im.size) | |
for c, x in enumerate(pointdata): | |
im2.putpixel(x, (r[c], g[c], b[c])) | |
print("Saving to disk...") | |
im2.save("glitch.jpg") |
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