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using System.Text;
namespace IsEven;
internal class Program
{
private const string PATH = ""; //Your path here
public static void Main(string[] args) { GenerateIf(); }
private static void GenerateIf()
@hburn7
hburn7 / ArchangelEyeListener.java
Last active September 20, 2019 22:02
My plugin that is supposed to give users some bonuses as well as teleport them to home when they right click (either a block or the air) with said item in hand.
package me.kaguyabot.customitemgenerator;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
@hburn7
hburn7 / Program.cs
Created June 8, 2019 23:18
Stage's Complicated File Renamer :^)
using System;
using System.IO;
using System.Linq;
namespace FileChallenge
{
class Program
{
static void Main(string[] args)
{
@hburn7
hburn7 / CommandHandler.cs
Last active March 29, 2019 00:24
ServerMessageLogs.cs : ServerMessageLog.cs :: UserAccounts.cs : UserAccount.cs
public async Task InitializeAsync(DiscordSocketClient client)
{
_client = client;
_service = new CommandService();
_service.AddTypeReader(typeof(List<SocketGuildUser>), new ListSocketGuildUserTR());
await _service.AddModulesAsync(
Assembly.GetExecutingAssembly(),
_services);
_client.MessageReceived += HandleCommandAsync;
_client.MessageReceived += MessageCache;
@hburn7
hburn7 / CommandHandler.cs
Created March 29, 2019 00:16
ServerMessageLogs.cs : ServerMessageLog.cs :: UserAccounts.cs : UserAccount.cs
public async Task InitializeAsync(DiscordSocketClient client)
{
_client = client;
_service = new CommandService();
_service.AddTypeReader(typeof(List<SocketGuildUser>), new ListSocketGuildUserTR());
await _service.AddModulesAsync(
Assembly.GetExecutingAssembly(),
_services);
_client.MessageReceived += HandleCommandAsync;
_client.MessageReceived += MessageCache;