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> >------ Rebuild All started: Project: D7MobileMain, Configuration: Debug Any CPU ------ | |
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(1987,5): warning MSB3277: Found conflicts between different versions of the same dependent assembly that could not be resolved. These reference conflicts are listed in the build log when log verbosity is set to detailed. | |
1> D7MobileMain -> C:\Projects\DSI\Dossier Systems\Dossier 7\Mobile UI\v1.0\D7MobileMain\D7MobileMain\D7MobileMain\bin\Debug\D7MobileMain.dll | |
2>------ Rebuild All started: Project: D7MobileMain.Android, Configuration: Debug Any CPU ------ | |
3>------ Rebuild All started: Project: D7MobileMain.iOS, Configuration: Debug iPhone ------ | |
2> No way to resolve conflict between "System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" and "System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Choosing "System.Runtime, Version=4.0.20.0, |
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<?xml version="1.0" encoding="UTF-8"?> | |
<ContentView xmlns="http://xamarin.com/schemas/2014/forms" | |
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml" | |
xmlns:telerikDataControls="clr-namespace:Telerik.XamarinForms.DataControls;assembly=Telerik.XamarinForms.DataControls" | |
xmlns:telerikListView="clr-namespace:Telerik.XamarinForms.DataControls.ListView;assembly=Telerik.XamarinForms.DataControls" | |
x:Class="D7MobileMain.Views.AssetsView" | |
xmlns:local="clr-namespace:D7MobileMain.Helper;assembly=D7MobileMain"> | |
<ContentView.Resources> | |
<ResourceDictionary> |
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string userImageBase64 = "/9j/4AAQSkZJRgABAQEAYABgAAD/4QCsRXhpZgAATU0AKgAAAAgACQEaAAUAAAABAAAAegEbAAUAAAABAAAAggEoAAMAAAABAAIAAAExAAIAAAARAAAAigMBAAUAAAABAAAAnAMDAAEAAAABAAAAAFEQAAEAAAABAQAAAFERAAQAAAABAAAOw1ESAAQAAAABAAAOwwAAAAAAAXbyAAAD6AABdvIAAAPocGFpbnQubmV0IDQuMC4xMwAAAAGGoAAAsY//2wBDAAIBAQIBAQICAgICAgICAwUDAwMDAwYEBAMFBwYHBwcGBwcICQsJCAgKCAcHCg0KCgsMDAwMBwkODw0MDgsMDAz/2wBDAQICAgMDAwYDAwYMCAcIDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAz/wAARCAKSAo8DASIAAhEBAxEB/8QAHwAAAQUBAQEBAQEAAAAAAAAAAAECAwQFBgcICQoL/8QAtRAAAgEDAwIEAwUFBAQAAAF9AQIDAAQRBRIhMUEGE1FhByJxFDKBkaEII0KxwRVS0fAkM2JyggkKFhcYGRolJicoKSo0NTY3ODk6Q0RFRkdISUpTVFVWV1hZWmNkZWZnaGlqc3R1dnd4eXqDhIWGh4iJipKTlJWWl5iZmqKjpKWmp6ipqrKztLW2t7i5usLDxMXGx8jJytLT1NXW19jZ2uHi4+Tl5ufo6erx8vP09fb3+Pn6/8QAHwEAAwEBAQEBAQEBAQAAAAAAAAECAwQFBgcICQoL/8QAtREAAgECBAQDBAcFBAQAAQJ3AAECAxEEBSExBhJBUQdhcRMiMoEIFEKRobHBCSMzUvAVYnLRChYkNOEl8RcYGRomJygpKjU2Nzg5OkNERUZHSElKU1RVVldYWVpjZGVmZ2hpanN0dXZ3eHl6goOEhYaHiImKkpOUlZaXmJmaoqOkpaanqKmqsrO0tba3uLm6ws |
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// Photoshop Script to Create iPhone Icons from iTunesArtwork | |
// | |
// WARNING!!! In the rare case that there are name collisions, this script will | |
// overwrite (delete perminently) files in the same folder in which the selected | |
// iTunesArtwork file is located. Therefore, to be safe, before running the | |
// script, it's best to make sure the selected iTuensArtwork file is the only | |
// file in its containing folder. | |
// | |
// Copyright (c) 2010 Matt Di Pasquale | |
// Added tweaks Copyright (c) 2012 by Josh Jones http://www.appsbynight.com |