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SceneOpenerWindow - a UIToolkit implementation of an editorwindow that lists down scenes in your project and lets you quickly open them.
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using UnityEngine.UIElements; | |
namespace HiraEditor | |
{ | |
public class HiraSceneOpenerWindow : EditorWindow | |
{ | |
private List<SceneOpener> _sceneAssets; | |
private IMGUIContainer _toolbar = null; | |
private ListView _list = null; | |
[MenuItem("Window/General/Scene Opener &O", false, 10)] | |
public static void GetSceneOpener() => GetWindow<HiraSceneOpenerWindow>().Focus(); | |
private void Awake() | |
{ | |
_sceneAssets = new List<SceneOpener>(); | |
titleContent = "Scene Loader".GetGUIContent(); | |
} | |
private void OnDestroy() | |
{ | |
_sceneAssets = null; | |
} | |
public void OnEnable() | |
{ | |
_toolbar = new IMGUIContainer(OnToolbarGUI); | |
rootVisualElement.Add(_toolbar); | |
RefreshSceneAssetList(); | |
_list = new ListView(_sceneAssets, 45, MakeItemForListView, BindItemForListView) {unbindItem = UnbindItemFromListView}; | |
_list.style.flexGrow = 1; | |
rootVisualElement.Add(_list); | |
} | |
private void OnDisable() | |
{ | |
rootVisualElement.Remove(_list); | |
_list = null; | |
rootVisualElement.Remove(_toolbar); | |
_toolbar = null; | |
} | |
private void OnToolbarGUI() | |
{ | |
using (new EditorGUILayout.HorizontalScope()) | |
{ | |
if (GUILayout.Button("Refresh", EditorStyles.toolbarButton)) | |
Refresh(); | |
GUILayout.FlexibleSpace(); | |
GUILayout.Label("Made by Rohan Jadav"); | |
} | |
} | |
private void Refresh() | |
{ | |
RefreshSceneAssetList(); | |
_list.Refresh(); | |
} | |
private void RefreshSceneAssetList() | |
{ | |
var sceneAssets = AssetDatabase.FindAssets("t: scene") | |
.Select(s => new SceneOpener(s)); | |
_sceneAssets.Clear(); | |
foreach (var asset in sceneAssets) _sceneAssets.Add(asset); | |
} | |
private void BindItemForListView(VisualElement createdVisualElement, int index) | |
{ | |
var sceneOpener = _sceneAssets[index]; | |
createdVisualElement.tooltip = sceneOpener.Path; | |
var label = createdVisualElement.Q<Label>("SceneNameLabel"); | |
if (label != null) label.text = sceneOpener.Name; | |
var pathLabel = createdVisualElement.Q<Label>("ScenePathLabel"); | |
if (pathLabel != null) pathLabel.text = sceneOpener.Path; | |
var openButton = createdVisualElement.Q<Button>("SceneOpenerButton"); | |
if (openButton != null) openButton.clickable.clicked += sceneOpener.Open; | |
var openAdditiveButton = createdVisualElement.Q<Button>("AdditiveSceneOpenerButton"); | |
if (openAdditiveButton != null) openAdditiveButton.clickable.clicked += sceneOpener.OpenAdditive; | |
var openAdditiveNoLoadButton = createdVisualElement.Q<Button>("AdditiveNoLoadSceneOpenerButton"); | |
if (openAdditiveNoLoadButton != null) openAdditiveNoLoadButton.clickable.clicked += sceneOpener.OpenAdditiveWithoutLoading; | |
var closeButton = createdVisualElement.Q<Button>("SceneCloserButton"); | |
if (closeButton != null) closeButton.clickable.clicked += sceneOpener.Close; | |
} | |
private void UnbindItemFromListView(VisualElement createdVisualElement, int index) | |
{ | |
var sceneOpener = _sceneAssets[index]; | |
createdVisualElement.tooltip = ""; | |
var label = createdVisualElement.Q<Label>("SceneNameLabel"); | |
if (label != null) label.text = ""; | |
var pathLabel = createdVisualElement.Q<Label>("ScenePathLabel"); | |
if (pathLabel != null) pathLabel.text = ""; | |
var openButton = createdVisualElement.Q<Button>("SceneOpenerButton"); | |
if (openButton != null) openButton.clickable.clicked -= sceneOpener.Open; | |
var openAdditiveButton = createdVisualElement.Q<Button>("AdditiveSceneOpenerButton"); | |
if (openAdditiveButton != null) openAdditiveButton.clickable.clicked -= sceneOpener.OpenAdditive; | |
var openAdditiveNoLoadButton = createdVisualElement.Q<Button>("AdditiveNoLoadSceneOpenerButton"); | |
if (openAdditiveNoLoadButton != null) openAdditiveNoLoadButton.clickable.clicked -= sceneOpener.OpenAdditiveWithoutLoading; | |
var closeButton = createdVisualElement.Q<Button>("SceneCloserButton"); | |
if (closeButton != null) closeButton.clickable.clicked -= sceneOpener.Close; | |
} | |
private VisualElement MakeItemForListView() | |
{ | |
var template = Resources.Load<VisualTreeAsset>("HiraSceneOpenerWindowListElement"); | |
var style = Resources.Load<StyleSheet>("HiraSceneOpenerWindowListElementStyling"); | |
var element = template.CloneTree(); | |
element.styleSheets.Add(style); | |
return element; | |
} | |
} | |
internal class SceneOpener | |
{ | |
public SceneOpener(string sceneAssetGuid) | |
{ | |
Path = AssetDatabase.GUIDToAssetPath(sceneAssetGuid); | |
Name = ((SceneAsset) AssetDatabase.LoadMainAssetAtPath(Path)).name; | |
} | |
public readonly string Name; | |
public readonly string Path; | |
public void Open() | |
{ | |
EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo(); | |
EditorSceneManager.OpenScene(Path, OpenSceneMode.Single); | |
} | |
public void OpenAdditive() | |
{ | |
EditorSceneManager.OpenScene(Path, OpenSceneMode.Additive); | |
} | |
public void OpenAdditiveWithoutLoading() | |
{ | |
EditorSceneManager.OpenScene(Path, OpenSceneMode.AdditiveWithoutLoading); | |
} | |
public void Close() | |
{ | |
EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo(); | |
EditorSceneManager.CloseScene(SceneManager.GetSceneByPath(Path), true); | |
} | |
} | |
} |
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<?xml version="1.0" encoding="utf-8"?> | |
<UXML xmlns="UnityEngine.UIElements"> | |
<VisualElement name="SceneListContainer"> | |
<VisualElement name="LabelContainer"> | |
<Label name="SceneNameLabel"/> | |
<Label name="ScenePathLabel"/> | |
</VisualElement> | |
<VisualElement name="ButtonContainer"> | |
<Button name="SceneOpenerButton" class="OpenerButton" text="Open"/> | |
<Button name="AdditiveSceneOpenerButton" class="OpenerButton" text="Add"/> | |
<Button name="AdditiveNoLoadSceneOpenerButton" class="OpenerButton" text="Add (No load)"/> | |
<Button name="SceneCloserButton" class="OpenerButton" text="Remove"/> | |
</VisualElement> | |
</VisualElement> | |
</UXML> |
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#LabelContainer { | |
flex-direction: row; | |
justify-content: space-between; | |
max-height: 20px; | |
} | |
#SceneNameLabel { | |
-unity-font-style: bold; | |
min-width: 150px; | |
} | |
#SceneListContainer { | |
flex-direction: column; | |
justify-content: flex-start; | |
} | |
#ButtonContainer { | |
flex-direction: row; | |
justify-content: space-between; | |
max-height: 20px; | |
} |
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