This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/// Revision info: | |
/// Updated initial project from Naphier to make it work for Unity 2019.4 | |
/// | |
/// Changes: | |
/// 1) Include change from levilansing because TMP is now part of Unity. | |
/// 2) Added using needed for BindingFlags. | |
using System.Reflection; | |
using UnityEngine; | |
using UnityEditor; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
Copyright 2020 Martin Jonasson | |
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated | |
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the | |
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit | |
persons to whom the Software is furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be |