# This script automatically handles Syncthing conflicts on text files by applying a | |
# git three-way merge between the previously synced version and each divergent version. | |
# It depends on the watchdog package and git. | |
# For automatic dependency installation when running with ´uv run --script deconflicter.py´: | |
# /// script | |
# requires-python = ">=3.10" | |
# dependencies = [ | |
# "watchdog", |
This article is a response to mfiano’s From Common Lisp to Julia which might also convey some developments happening in Common Lisp. I do not intend to suggest that someone coming from a Matlab, R, or Python background should pickup Common Lisp. Julia is a reasonably good language when compared to what it intends to replace. You should pickup Common Lisp only if you are interested in programming in general, not limited to scientific computing, and envision yourself writing code for the rest of your life. It will expand your mind to what is possible, and that goes beyond the macro system. Along the same lines though, you should also pickup C, Haskell, Forth, and perhaps a few other languages that have some noteworthy things to teach, and that I too have been to lazy to learn.
/I also do not intend to offend anyone. I’m okay with criticizing Common Lisp (I myself have done it below!), but I want t
Tutorial: https://www.youtube.com/watch?v=hIqMrPTeGTc
Paste the below code in your browser console (F12 > Console):
(()=>{
markAllVideosAsNotBeingInteresting({
iterations: 1
});
})();

This is inspired by A half-hour to learn Rust and Zig in 30 minutes.
Your first Go program as a classical "Hello World" is pretty simple:
First we create a workspace for our project:
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
#!/bin/bash | |
# DO NOT run the line 167 standalone. It will remove the necessary files besides the junk! | |
if echo $@|grep -q "\-\-help\|\-help\|\-h\|help\|\-\-h\|\-\-no\-deb\|\-\-no\-install\|\-\-no\-cleaning\|\-\-assume\-debian" | |
then : | |
else echo wrong entry\(ies\) ! | |
help=yes | |
fi | |
if echo $@|grep -q "\-\-help\|\-help\|\-h\|help\|\-\-h" || [ "$help" = yes ] |