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Some generic writeup about common gas optimizations, etc.
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| ** Upgrade to at least 0.8.4 | |
| Using newer compiler versions and the optimizer gives gas | |
| optimizations and additional safety checks for free! | |
| The advantages of versions =0.8.*= over =<0.8.0= are: | |
| - Safemath by default from =0.8.0= (can be more gas efficient than /some/ | |
| library based safemath). | |
| - [[https://blog.soliditylang.org/2021/03/02/saving-gas-with-simple-inliner/][Low level inliner]] from =0.8.2=, leads to cheaper runtime gas. | |
| Especially relevant when the contract has small functions. For | |
| example, OpenZeppelin libraries typically have a lot of small | |
| helper functions and if they are not inlined, they cost an | |
| additional 20 to 40 gas because of 2 extra =jump= instructions and | |
| additional stack operations needed for function calls. | |
| - [[https://blog.soliditylang.org/2021/03/23/solidity-0.8.3-release-announcement/#optimizer-improvements][Optimizer improvements in packed structs]]: Before =0.8.3=, storing | |
| packed structs, in some cases used an additional storage read | |
| operation. After [[https://eips.ethereum.org/EIPS/eip-2929][EIP-2929]], if the slot was already cold, this | |
| means unnecessary stack operations and extra deploy time costs. | |
| However, if the slot was already warm, this means additional cost | |
| of =100= gas alongside the same unnecessary stack operations and | |
| extra deploy time costs. | |
| - [[https://blog.soliditylang.org/2021/04/21/custom-errors][Custom errors]] from =0.8.4=, leads to cheaper deploy time cost and | |
| run time cost. Note: the run time cost is only relevant when the | |
| revert condition is met. In short, replace revert strings by | |
| custom errors. | |
| ** Caching the length in for loops | |
| Consider a generic example of an array =arr= and the following loop: | |
| #+begin_src solidity | |
| for (uint i = 0; i < arr.length; i++) { | |
| // do something that doesn't change arr.length | |
| } | |
| #+end_src | |
| In the above case, the solidity compiler will always read the length | |
| of the array during each iteration. That is, | |
| 1. if it is a =storage= array, this is an extra =sload= operation | |
| (100 additional extra gas ([[https://eips.ethereum.org/EIPS/eip-2929][EIP-2929]]) for each iteration except | |
| for the first), | |
| 2. if it is a =memory= array, this is an extra =mload= operation (3 | |
| additional gas for each iteration except for the first), | |
| 3. if it is a =calldata= array, this is an extra =calldataload= | |
| operation (3 additional gas for each iteration except for the | |
| first) | |
| This extra costs can be avoided by caching the array length (in | |
| stack): | |
| #+begin_src solidity | |
| uint length = arr.length; | |
| for (uint i = 0; i < length; i++) { | |
| // do something that doesn't change arr.length | |
| } | |
| #+end_src | |
| In the above example, the =sload= or =mload= or =calldataload= | |
| operation is only called once and subsequently replaced by a cheap | |
| =dupN= instruction. Even though =mload=, =calldataload= and =dupN= | |
| have the same gas cost, =mload= and =calldataload= needs an | |
| additional =dupN= to put the offset in the stack, i.e., an | |
| extra 3 gas. | |
| This optimization is especially important if it is a storage array | |
| or if it is a lengthy for loop. | |
| Note that the Yul based optimizer (not enabled by default; only | |
| relevant if you are using =--experimental-via-ir= or the equivalent | |
| in standard JSON) can sometimes do this caching automatically. | |
| However, this is likely not the case in your project. [[https://forum.soliditylang.org/t/solidity-team-ama-2-on-wed-10th-of-march-2021/152/15?u=hrkrshnn][Reference]]. Also see [[https://gist.github.com/hrkrshnn/a1165fc31cbbf1fae9f271c73830fdda][this]]. | |
| ** Use =calldata= instead of =memory= for function parameters | |
| In some cases, having function arguments in =calldata= instead of | |
| =memory= is more optimal. | |
| Consider the following generic example: | |
| #+begin_src solidity :args --ir-optimized --optimize | |
| contract C { | |
| function add(uint[] memory arr) external returns (uint sum) { | |
| uint length = arr.length; | |
| for (uint i = 0; i < arr.length; i++) { | |
| sum += arr[i]; | |
| } | |
| } | |
| } | |
| #+end_src | |
| In the above example, the dynamic array =arr= has the storage | |
| location =memory=. When the function gets called externally, the | |
| array values are kept in =calldata= and copied to =memory= during | |
| ABI decoding (using the opcode =calldataload= and =mstore=). And | |
| during the for loop, =arr[i]= accesses the value in memory using a | |
| =mload=. However, for the above example this is inefficient. | |
| Consider the following snippet instead: | |
| #+begin_src solidity :args --ir-optimized --optimize | |
| contract C { | |
| function add(uint[] calldata arr) external returns (uint sum) { | |
| uint length = arr.length; | |
| for (uint i = 0; i < arr.length; i++) { | |
| sum += arr[i]; | |
| } | |
| } | |
| } | |
| #+end_src | |
| In the above snippet, instead of going via memory, the value is | |
| directly read from =calldata= using =calldataload=. That is, there | |
| are no intermediate memory operations that carries this value. | |
| *Gas savings*: In the former example, the ABI decoding begins with | |
| copying value from =calldata= to =memory= in a for loop. Each | |
| iteration would cost at least 60 gas. In the latter example, this | |
| can be completely avoided. This will also reduce the number of | |
| instructions and therefore reduces the deploy time cost of the | |
| contract. | |
| /In short/, use =calldata= instead of =memory= if the function | |
| argument is only read. | |
| Note that in older Solidity versions, changing some function | |
| arguments from =memory= to =calldata= may cause "unimplemented | |
| feature error". This can be avoided by using a newer (=0.8.*=) | |
| Solidity compiler. | |
| ** State variables that can be set to immutable | |
| [[https://blog.soliditylang.org/2020/04/06/solidity-0.6.5-release-announcement/][Solidity 0.6.5]] introduced =immutable= as a major feature. It allows | |
| setting contract-level variables at construction time which gets | |
| stored in code rather than storage. | |
| Consider the following generic example: | |
| #+begin_src solidity | |
| contract C { | |
| /// The owner is set during contruction time, and never changed afterwards. | |
| address public owner = msg.sender; | |
| } | |
| #+end_src | |
| In the above example, each call to the function =owner()= reads from | |
| storage, using a =sload=. After [[https://eips.ethereum.org/EIPS/eip-2929][EIP-2929]], this costs 2100 gas cold | |
| or 100 gas warm. However, the following snippet is more gas | |
| efficient: | |
| #+begin_src solidity | |
| contract C { | |
| /// The owner is set during contruction time, and never changed afterwards. | |
| address public immutable owner = msg.sender; | |
| } | |
| #+end_src | |
| In the above example, each storage read of the =owner= state | |
| variable is replaced by the instruction =push32 value=, where | |
| =value= is set during contract construction time. Unlike the last | |
| example, this costs only 3 gas. | |
| ** Consider having short revert strings | |
| Consider the following require statement: | |
| #+begin_src solidity | |
| // condition is boolean | |
| // str is a string | |
| require(condition, str) | |
| #+end_src | |
| The string =str= is split into 32-byte sized chunks and then stored | |
| in memory using =mstore=, then the memory offsets are provided to | |
| =revert(offset, length)=. For chunks shorter than 32 bytes, and for | |
| low =--optimize-runs= value (usually even the default value of 200), | |
| instead of =push32 val=, where =val= is the 32 byte hexadecimal | |
| representation of the string with =0= padding on the least | |
| significant bits, the solidity compiler replaces it by =shl(value, | |
| short-value))=. Where =short-value= does not have any =0= padding. | |
| This saves the total bytes in the deploy code and therefore saves | |
| deploy time cost, at the expense of extra =6= gas during runtime. | |
| This means that shorter revert strings saves deploy time costs of | |
| the contract. Note that this kind of saving is not relevant for high | |
| values of =--optimize-runs= as =push32 value= will not be replaced | |
| by a =shl(..., ...)= equivalent by the Solidity compiler. | |
| Going back, each 32 byte chunk of the string requires an extra | |
| =mstore=. That is, additional cost for =mstore=, memory expansion | |
| costs, as well as stack operations. Note that, this runtime cost is | |
| only relevant when the revert condition is met. | |
| Overall, shorter revert strings can save deploy time as well as | |
| runtime costs. | |
| Note that if your contracts already allow using at least Solidity | |
| =0.8.4=, then consider using [[https://blog.soliditylang.org/2021/04/21/custom-errors][Custom errors]]. This is more gas | |
| efficient, while allowing the developer to describe the errors in | |
| detail using [[https://docs.soliditylang.org/en/latest/natspec-format.html][NatSpec]]. A disadvantage to this approach is that, some | |
| tooling may not have proper support for this. | |
| ** The increment in for loop post condition can be made unchecked | |
| (This is only relevant if you are using the default solidity checked | |
| arithmetic.) | |
| Consider the following generic for loop: | |
| #+begin_src solidity | |
| for (uint i = 0; i < length; i++) { | |
| // do something that doesn't change the value of i | |
| } | |
| #+end_src | |
| In this example, the for loop post condition, i.e., =i++= involves | |
| checked arithmetic, which is not required. This is because the value | |
| of =i= is always strictly less than ~length <= 2**256 - 1~. | |
| Therefore, the theoretical maximum value of =i= to enter the | |
| for-loop body is =2**256 - 2=. This means that the =i++= in the for | |
| loop can never overflow. Regardless, the overflow checks are | |
| performed by the compiler. | |
| Unfortunately, the Solidity optimizer is not smart enough to detect | |
| this and remove the checks. One can manually do this by: | |
| #+begin_src solidity | |
| for (uint i = 0; i < length; i = unchecked_inc(i)) { | |
| // do something that doesn't change the value of i | |
| } | |
| function unchecked_inc(uint i) returns (uint) { | |
| unchecked { | |
| return i + 1; | |
| } | |
| } | |
| #+end_src | |
| Note that it's important that the call to =unchecked_inc= is | |
| inlined. This is only possible for solidity versions starting from | |
| =0.8.2=. | |
| Gas savings: roughly speaking this can save 30-40 gas per loop | |
| iteration. For lengthy loops, this can be significant! | |
| ** Consider using custom errors instead of revert strings | |
| Solidity 0.8.4 introduced [[https://blog.soliditylang.org/2021/04/21/custom-errors/][custom errors]]. They are more gas efficient | |
| than revert strings, when it comes to deploy cost as well as runtime cost when the revert condition is met. Use custom errors instead of revert strings for | |
| gas savings. |
Sleepy was here.
Great write up, appreciate this!
Thanks for the tips!
#hari4president
good stuffs
Why
for (uint i = 0; i < length; i = unchecked_inc(i)) {
// do something that doesn't change the value of i
}
function unchecked_inc(uint i) returns (uint) {
unchecked {
return i + 1;
}
}and not?
for (uint i ; i < length;) {
// do something that doesn't change the value of i
unchecked{
++i;
}
}An extra function would take space in the overall contract code + an extra function call? What is the benefit of calling a func to return an unchecked operation?
immutable variables are replaced at deployment time, would it be the same or better to use constant which are replaced during compilation? (or does the difference even matter?)
address public immutable owner = msg.sender;
Author
@misirov About the for loop, both are the same.
Regarding constants: yeah, they should be the same with the optimizer. A lot of times, the constants are only known at deploy time, for example in a factory contract.
Good tips, easy to understand as well
love it !!
Great tips!
Good Goody
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Great writing. These tips really help.
Thank you.