Author: Chris Lattner
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extension Task where Failure == Error { | |
// Start a new Task with a timeout. If the timeout expires before the operation is | |
// completed then the task is cancelled and an error is thrown. | |
init(priority: TaskPriority? = nil, timeout: TimeInterval, operation: @escaping @Sendable () async throws -> Success) { | |
self = Task(priority: priority) { | |
try await withThrowingTaskGroup(of: Success.self) { group -> Success in | |
group.addTask(operation: operation) | |
group.addTask { | |
try await _Concurrency.Task.sleep(nanoseconds: UInt64(timeout * 1_000_000_000)) |
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// add child view | |
UIViewController* controller = [self.storyboard instantiateViewControllerWithIdentifier:@"test"]; | |
[self addChildViewController:controller]; | |
controller.view.frame = CGRectMake(0, 44, 320, 320); | |
[self.view addSubview:controller.view]; | |
[controller didMoveToParentViewController:self]; | |
// remove child view | |
UIViewController *vc = [self.childViewControllers lastObject]; | |
[vc.view removeFromSuperview]; |
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//: Playground - noun: a place where people can play | |
import UIKit | |
class Todo{ | |
var tempId: UUID? | |
var id : Int | |
var title: String | |
var isCompleted: Bool | |
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// put this in your AppDelegate | |
- (void)changeRootViewController:(UIViewController*)viewController { | |
if (!self.window.rootViewController) { | |
self.window.rootViewController = viewController; | |
return; | |
} | |
UIView *snapShot = [self.window snapshotViewAfterScreenUpdates:YES]; | |
[viewController.view addSubview:snapShot]; | |
self.window.rootViewController = viewController; |
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// put this in your AppDelegate | |
- (void)changeRootViewController:(UIViewController*)viewController { | |
if (!self.window.rootViewController) { | |
self.window.rootViewController = viewController; | |
return; | |
} | |
UIView *snapShot = [self.window snapshotViewAfterScreenUpdates:YES]; | |
[viewController.view addSubview:snapShot]; | |
self.window.rootViewController = viewController; |
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node_modules | |
*.swp |
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UUID (Universally Unique Identifier): A sequence of 128 bits that can guarantee uniqueness across space and time, defined by [RFC 4122][rfc4122].
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GUID (Globally Unique Identifier): Microsoft's implementation of the UUID specification; often used interchangeably with UUID.
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UDID _(Unique Device Identifier)): A sequence of 40 hexadecimal characters that uniquely identify an iOS device (the device's Social Security Number, if you will). This value can be retrieved through iTunes, or found using UIDevice -uniqueIdentifier. Derived from hardware details like MAC address.
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