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@rain-1
rain-1 / GPT-4 Reverse Turing Test.md
Last active October 8, 2024 02:59
GPT-4 Reverse Turing Test

The reverse turing test

I asked GPT-4 to come up with 10 questions to determine if the answerer was AI or human.

I provided my own answers for these questions and I also asked ChatGPT to answer them.

The result is that GPT-4 was able to correctly differentiate between AI and Human.

@harubaru
harubaru / wd1-3-release.md
Last active April 16, 2025 14:17
Official Release Notes for Waifu Diffusion 1.3
@lucko
lucko / java-stack-thread-dump.md
Created February 19, 2021 13:53
Generate a stack trace / thread dump for a Java program

Step 1: Find the process id for the application

Before you can create a stack dump, you need to know (or find out) the process id of the application.

You can use the jps command (or any other approach) to find the process for all running Java programs on the system.

e.g.

➜  jps
@kb10uy
kb10uy / sus-specification-2.7.md
Last active January 12, 2025 19:33
SUS フォーマット v2.7 仕様

SUS Format Specification v2.7 (rev2)

注: SUS は今や Sliding Universal Score の略であり、 SeaUrchin Score ではありません。

1. 概要

  • テキストデータであり、全て printable character で構成される。
  • 拡張子: *.sus
  • EOL: CRLF もしくは LF
  • エンコード: 常に UTF-8
  • # で始まる行がデータとして意味を持ち、それ以外の行はコメントとして無視される。
  • 文字列データを指定する部分は " ~ " でクォートする。

If you dont have a keypair, Create the RSA Key Pair using ssh-keygen tool

The first step is to create the key pair on the client machine (there is a good chance that this will just be your computer):

ssh-keygen -t rsa -b 4096 -C "[email protected]"

This creates a new ssh key, using the provided email as a label. The entire key generation process looks like this:

Generating public/private rsa key pair.
Enter file in which to save the key (/home/demo/.ssh/id_rsa): 
Enter passphrase (empty for no passphrase): 
@colemickens
colemickens / amiibo-emulation-with-linux-vm.md
Last active February 3, 2025 12:58
amiibo-emulation-with-linux-vm.md

Easy Amiibo Emulation - https://bit.ly/2z0m09k

(^ that's a short-link to this page, so you can open it in Linux)

Some users are discussing this guide in #hacking on the JoyConDroid Discord: https://discord.gg/SQNEx9v.

DO NOT ask for, or share links to, Amiibo bins in the comments! They will be removed. Thank you for understanding.

(Windows|Linux PC) + JoyControl + Bluetooth = AMIIBO EMULATION

<?php
// https://gist.github.com/esterTion/c673a5e2547cd54c202f129babaf601d
/*
This code is now maintained by yojohanshinwataikei solely
esterTion has retired from this project
*/
chdir(__DIR__);
require_once __DIR__ . '/../webpthumb/Workerman-master/Autoloader.php';
@wwylele
wwylele / doc.md
Created July 26, 2018 16:13
WIP 3DS CEC doc

3DS CEC (StreetPass) Documentation

Overall Model

The CEC system module consists of two main components: mailbox manager and StreetPass communicator. Both work on the system save 00010026, which stores all mailbox information and message data. A simplified diagram of CEC communication model is

Application <=> Mailbox Manager <=> System Save (Mailbox) <=> StreetPass communicator <=> NWM/network <=> StreetPass communicator of another 3DS <=> ...

Many CEC service (cecd:u and cecd:s) functions are interfaces exposed from the mailbox manager, which read and write the system save. The mailbox manager is essentially a thick layer over direct file IO, which performances data initialization and verification on top of raw system data read/write.

@schmich
schmich / ducky.md
Last active September 24, 2024 08:54
Programming media keys on the Ducky One 2 Skyline

Programming Media Keys on the Ducky One 2 Skyline

To use media keys on the Ducky One 2 Skyline, you must record a macro to bind the media function to a hotkey combination, i.e. Fn plus some key.

Example

Important: In the instructions below, "Press X+Y+Z" means press and hold key X, press and hold key Y, press and hold key Z in that order, and then release all three.

As an example, to bind Fn+PgUp to the play/pause media function:

@sttz
sttz / OrbGestureFix.h
Last active March 6, 2022 16:40
iOS touch delay workaround for Unity, caused by 3D Touch app switcher. Put the two files in the Assets/Plugins/iOS folder of your Unity project and build like normal.
#pragma once
#include "UnityAppController.h"
#include "UnityView.h"
/*
This is a workaround for touches delayed by about 1s near the left
screen edge on iOS devices with 3D Touch
The issue is due to the global app switcher, which is invoked with