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Plane Curve Function
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// g: Geometry | |
// z: Depth | |
// source: https://jsfiddle.net/gkmqzp1w/9/ | |
function planeCurve(g, z){ | |
let p = g.parameters; | |
let hw = p.width * 0.5; | |
let a = new THREE.Vector2(-hw, 0); | |
let b = new THREE.Vector2(0, z); | |
let c = new THREE.Vector2(hw, 0); | |
let ab = new THREE.Vector2().subVectors(a, b); | |
let bc = new THREE.Vector2().subVectors(b, c); | |
let ac = new THREE.Vector2().subVectors(a, c); | |
let r = (ab.length() * bc.length() * ac.length()) / (2 * Math.abs(ab.cross(ac))); | |
let center = new THREE.Vector2(0, z - r); | |
let baseV = new THREE.Vector2().subVectors(a, center); | |
let baseAngle = baseV.angle() - (Math.PI * 0.5); | |
let arc = baseAngle * 2; | |
let uv = g.attributes.uv; | |
let pos = g.attributes.position; | |
let mainV = new THREE.Vector2(); | |
for (let i = 0; i < uv.count; i++){ | |
let uvRatio = 1 - uv.getX(i); | |
let y = pos.getY(i); | |
mainV.copy(c).rotateAround(center, (arc * uvRatio)); | |
pos.setXYZ(i, mainV.x, y, -mainV.y); | |
} | |
pos.needsUpdate = true; | |
} |
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