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Isolate Selected Object in C4D
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# Isolate selection | |
import c4d | |
import c4d.gui as gui | |
import urllib | |
import datetime | |
import platform | |
import traceback | |
import contextlib | |
import webbrowser | |
REPORT_SUBJ = "Error report for C4D Isolate Script" | |
REPORT_ADDR = "[email protected]" | |
LAYER = "ISOLATE" | |
SELECT_CHILDREN = 16388 | |
SOLO = 100004726 | |
CAMERA = 5103 | |
assert c4d.GetCommandName(SELECT_CHILDREN) == "Select Children" | |
assert c4d.GetCommandName(SOLO) == "Solo" | |
@contextlib.contextmanager | |
def report(): | |
err = None | |
try: | |
yield | |
except Exception: | |
if gui.QuestionDialog("There was an error running the script. Would you like to send a brief report?"): | |
# Generate Report | |
webbrowser.open("mailto:{email}?subject={subject}&body={body}".format( | |
email=REPORT_ADDR, | |
subject=urllib.quote(REPORT_SUBJ), | |
body=urllib.quote("\n".join(( | |
str(datetime.datetime.now()), | |
platform.platform(), | |
__file__, | |
traceback.format_exc() | |
))) | |
)) | |
raise | |
def solo_layer(layer, state): | |
layer_data = layer.GetLayerData(doc) | |
layer_data["solo"] = state | |
layer.SetLayerData(doc, layer_data) | |
c4d.CallButton(layer, SOLO) # Solo Layer | |
c4d.EventAdd() | |
def walk(objs): | |
for o in objs: | |
yield o | |
for child in walk(o.GetChildren()): | |
yield child | |
def main(): | |
doc = c4d.documents.GetActiveDocument() | |
layer_root = doc.GetLayerObjectRoot() | |
for layer in layer_root.GetChildren(): # Ensure layer is there | |
if layer.GetName() == LAYER: | |
solo_layer(layer, False) | |
layer.Remove() | |
c4d.EventAdd() | |
break | |
selection = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_CHILDREN) | |
if selection: | |
doc.StartUndo() | |
try: | |
# Create Layer | |
layer = c4d.documents.LayerObject() | |
layer.SetName(LAYER) | |
layer.InsertUnder(layer_root) | |
solo_layer(layer, True) | |
# Grab children | |
c4d.CallCommand(SELECT_CHILDREN) | |
tmp_selection = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_CHILDREN) | |
# Add children to layer | |
for sel in tmp_selection: | |
sel[c4d.ID_LAYER_LINK] = layer | |
# Add cameras to layer | |
for cam in (cam for cam in walk(doc.GetObjects()) if cam.CheckType(CAMERA)): | |
cam[c4d.ID_LAYER_LINK] = layer | |
# Reinstate selection | |
doc.SetActiveObject(selection.pop(), c4d.SELECTION_NEW) | |
for obj in selection: | |
doc.SetActiveObject(obj, c4d.SELECTION_ADD) | |
c4d.EventAdd() | |
finally: | |
doc.EndUndo() | |
if __name__ == '__main__': | |
with report(): | |
main() |
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